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authorgdkchan <gab.dark.100@gmail.com>2022-03-23 17:09:32 -0300
committerGitHub <noreply@github.com>2022-03-23 17:09:32 -0300
commit1402d8391d84f912110104e3e6c1a50a8c000d59 (patch)
tree20c22eb021a92d0256c45ba676d05a7504460bfa /Ryujinx.Graphics.Vic/Image/BufferPool.cs
parente3b36db71c62a34a26b30683dd5ad5410c97cc9c (diff)
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)1.1.84
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
Diffstat (limited to 'Ryujinx.Graphics.Vic/Image/BufferPool.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Image/BufferPool.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/BufferPool.cs b/Ryujinx.Graphics.Vic/Image/BufferPool.cs
index 932d3dc9..cde7e6eb 100644
--- a/Ryujinx.Graphics.Vic/Image/BufferPool.cs
+++ b/Ryujinx.Graphics.Vic/Image/BufferPool.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Vic.Image
/// If the required buffer is larger than this, it won't be
/// added to the pool to avoid long term high memory usage.
/// </summary>
- private const int MaxBufferSize = 2048 * 1280;
+ private const int MaxBufferSize = 2048 * 2048;
private struct PoolItem
{