diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/EmitterContext.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | 100 |
1 files changed, 63 insertions, 37 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 8f33cced..e81f6425 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Shader.Translation (Config.Options.Flags & TranslationFlags.VertexA) == 0) { // Vulkan requires the point size to be always written on the shader if the primitive topology is points. - this.Copy(Attribute(AttributeConsts.PointSize), ConstF(Config.GpuAccessor.QueryPointSize())); + this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize())); } } @@ -87,6 +87,15 @@ namespace Ryujinx.Graphics.Shader.Translation return dest; } + public Operand Add(Instruction inst, StorageKind storageKind, Operand dest = null, params Operand[] sources) + { + Operation operation = new Operation(inst, storageKind, dest, sources); + + _operations.Add(operation); + + return dest; + } + public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources) { Operand[] dests = new[] { dest.Item1, dest.Item2 }; @@ -223,30 +232,35 @@ namespace Ryujinx.Graphics.Shader.Translation { if (Config.GpuAccessor.QueryViewportTransformDisable()) { - Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask); - Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask); - Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX); - Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY); + Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)); + Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1)); + Operand xScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(0)); + Operand yScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(1)); Operand negativeOne = ConstF(-1.0f); - this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne)); - this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne)); + this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), this.FPFusedMultiplyAdd(x, xScale, negativeOne)); + this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne)); } if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne()) { - Operand z = Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask); - Operand w = Attribute(AttributeConsts.PositionW | AttributeConsts.LoadOutputMask); + Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)); + Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3)); Operand halfW = this.FPMultiply(w, ConstF(0.5f)); - this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW)); + this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW)); } if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute) { Config.SetUsedFeature(FeatureFlags.RtLayer); - this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask)); + int attrVecIndex = Config.GpLayerInputAttribute >> 2; + int attrComponentIndex = Config.GpLayerInputAttribute & 3; + + Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex)); + + this.Store(StorageKind.Output, IoVariable.Layer, null, layer); } } @@ -255,9 +269,9 @@ namespace Ryujinx.Graphics.Shader.Translation if (Config.GpuAccessor.QueryViewportTransformDisable()) { oldXLocal = Local(); - this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask)); + this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0))); oldYLocal = Local(); - this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask)); + this.Copy(oldYLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(1))); } else { @@ -268,7 +282,7 @@ namespace Ryujinx.Graphics.Shader.Translation if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne()) { oldZLocal = Local(); - this.Copy(oldZLocal, Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask)); + this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2))); } else { @@ -293,17 +307,30 @@ namespace Ryujinx.Graphics.Shader.Translation } else if (Config.Stage == ShaderStage.Geometry) { - void WriteOutput(int index, int primIndex) + void WritePositionOutput(int primIndex) + { + Operand x = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(0)); + Operand y = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(1)); + Operand z = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(2)); + Operand w = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(3)); + + this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), x); + this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), y); + this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), z); + this.Store(StorageKind.Output, IoVariable.Position, null, Const(3), w); + } + + void WriteUserDefinedOutput(int index, int primIndex) { - Operand x = this.LoadAttribute(Const(index), Const(0), Const(primIndex)); - Operand y = this.LoadAttribute(Const(index + 4), Const(0), Const(primIndex)); - Operand z = this.LoadAttribute(Const(index + 8), Const(0), Const(primIndex)); - Operand w = this.LoadAttribute(Const(index + 12), Const(0), Const(primIndex)); - - this.Copy(Attribute(index), x); - this.Copy(Attribute(index + 4), y); - this.Copy(Attribute(index + 8), z); - this.Copy(Attribute(index + 12), w); + Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0)); + Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1)); + Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2)); + Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3)); + + this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x); + this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y); + this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(2), z); + this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w); } if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) @@ -312,13 +339,13 @@ namespace Ryujinx.Graphics.Shader.Translation for (int primIndex = 0; primIndex < inputVertices; primIndex++) { - WriteOutput(AttributeConsts.PositionX, primIndex); + WritePositionOutput(primIndex); int passthroughAttributes = Config.PassthroughAttributes; while (passthroughAttributes != 0) { int index = BitOperations.TrailingZeroCount(passthroughAttributes); - WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex); + WriteUserDefinedOutput(index, primIndex); Config.SetOutputUserAttribute(index); passthroughAttributes &= ~(1 << index); } @@ -337,11 +364,9 @@ namespace Ryujinx.Graphics.Shader.Translation if (Config.OmapDepth) { - Operand dest = Attribute(AttributeConsts.FragmentOutputDepth); - Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr); - this.Copy(dest, src); + this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src); } AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare(); @@ -390,32 +415,30 @@ namespace Ryujinx.Graphics.Shader.Translation continue; } - int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16; - Operand src = Register(regIndexBase + component, RegisterType.Gpr); // Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL). if (!supportsBgra && (component == 0 || component == 2)) { - Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4); + Operand isBgra = this.Load(StorageKind.Input, IoVariable.FragmentOutputIsBgra, null, Const(rtIndex)); Operand lblIsBgra = Label(); Operand lblEnd = Label(); this.BranchIfTrue(lblIsBgra, isBgra); - this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src); + this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src); this.Branch(lblEnd); MarkLabel(lblIsBgra); - this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src); + this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(2 - component), src); MarkLabel(lblEnd); } else { - this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src); + this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src); } } @@ -441,8 +464,11 @@ namespace Ryujinx.Graphics.Shader.Translation // 11 01 01 01 01 00 00 00 Operand ditherMask = Const(unchecked((int)0xfbb99110u)); - Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1)); - Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1)); + Operand fragCoordX = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0)); + Operand fragCoordY = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1)); + + Operand x = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordX), Const(1)); + Operand y = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordY), Const(1)); Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1))); Operand alpha = Register(3, RegisterType.Gpr); |