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path: root/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/EmitterContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs100
1 files changed, 63 insertions, 37 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 8f33cced..e81f6425 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Shader.Translation
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
{
// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
- this.Copy(Attribute(AttributeConsts.PointSize), ConstF(Config.GpuAccessor.QueryPointSize()));
+ this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
}
}
@@ -87,6 +87,15 @@ namespace Ryujinx.Graphics.Shader.Translation
return dest;
}
+ public Operand Add(Instruction inst, StorageKind storageKind, Operand dest = null, params Operand[] sources)
+ {
+ Operation operation = new Operation(inst, storageKind, dest, sources);
+
+ _operations.Add(operation);
+
+ return dest;
+ }
+
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
{
Operand[] dests = new[] { dest.Item1, dest.Item2 };
@@ -223,30 +232,35 @@ namespace Ryujinx.Graphics.Shader.Translation
{
if (Config.GpuAccessor.QueryViewportTransformDisable())
{
- Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
- Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
- Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
- Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
+ Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
+ Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
+ Operand xScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(0));
+ Operand yScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(1));
Operand negativeOne = ConstF(-1.0f);
- this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
- this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
+ this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
+ this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
}
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
{
- Operand z = Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask);
- Operand w = Attribute(AttributeConsts.PositionW | AttributeConsts.LoadOutputMask);
+ Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
+ Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
Operand halfW = this.FPMultiply(w, ConstF(0.5f));
- this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
+ this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
}
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
{
Config.SetUsedFeature(FeatureFlags.RtLayer);
- this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask));
+ int attrVecIndex = Config.GpLayerInputAttribute >> 2;
+ int attrComponentIndex = Config.GpLayerInputAttribute & 3;
+
+ Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
+
+ this.Store(StorageKind.Output, IoVariable.Layer, null, layer);
}
}
@@ -255,9 +269,9 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Config.GpuAccessor.QueryViewportTransformDisable())
{
oldXLocal = Local();
- this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
+ this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
oldYLocal = Local();
- this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
+ this.Copy(oldYLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(1)));
}
else
{
@@ -268,7 +282,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
{
oldZLocal = Local();
- this.Copy(oldZLocal, Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask));
+ this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
}
else
{
@@ -293,17 +307,30 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else if (Config.Stage == ShaderStage.Geometry)
{
- void WriteOutput(int index, int primIndex)
+ void WritePositionOutput(int primIndex)
+ {
+ Operand x = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(0));
+ Operand y = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(1));
+ Operand z = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(2));
+ Operand w = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(3));
+
+ this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), x);
+ this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), y);
+ this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), z);
+ this.Store(StorageKind.Output, IoVariable.Position, null, Const(3), w);
+ }
+
+ void WriteUserDefinedOutput(int index, int primIndex)
{
- Operand x = this.LoadAttribute(Const(index), Const(0), Const(primIndex));
- Operand y = this.LoadAttribute(Const(index + 4), Const(0), Const(primIndex));
- Operand z = this.LoadAttribute(Const(index + 8), Const(0), Const(primIndex));
- Operand w = this.LoadAttribute(Const(index + 12), Const(0), Const(primIndex));
-
- this.Copy(Attribute(index), x);
- this.Copy(Attribute(index + 4), y);
- this.Copy(Attribute(index + 8), z);
- this.Copy(Attribute(index + 12), w);
+ Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0));
+ Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1));
+ Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2));
+ Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3));
+
+ this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x);
+ this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y);
+ this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(2), z);
+ this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
}
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
@@ -312,13 +339,13 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int primIndex = 0; primIndex < inputVertices; primIndex++)
{
- WriteOutput(AttributeConsts.PositionX, primIndex);
+ WritePositionOutput(primIndex);
int passthroughAttributes = Config.PassthroughAttributes;
while (passthroughAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
- WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
+ WriteUserDefinedOutput(index, primIndex);
Config.SetOutputUserAttribute(index);
passthroughAttributes &= ~(1 << index);
}
@@ -337,11 +364,9 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Config.OmapDepth)
{
- Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
-
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
- this.Copy(dest, src);
+ this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
}
AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
@@ -390,32 +415,30 @@ namespace Ryujinx.Graphics.Shader.Translation
continue;
}
- int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
-
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
if (!supportsBgra && (component == 0 || component == 2))
{
- Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
+ Operand isBgra = this.Load(StorageKind.Input, IoVariable.FragmentOutputIsBgra, null, Const(rtIndex));
Operand lblIsBgra = Label();
Operand lblEnd = Label();
this.BranchIfTrue(lblIsBgra, isBgra);
- this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
+ this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
this.Branch(lblEnd);
MarkLabel(lblIsBgra);
- this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
+ this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(2 - component), src);
MarkLabel(lblEnd);
}
else
{
- this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
+ this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
}
}
@@ -441,8 +464,11 @@ namespace Ryujinx.Graphics.Shader.Translation
// 11 01 01 01 01 00 00 00
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
- Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
- Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
+ Operand fragCoordX = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
+ Operand fragCoordY = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
+
+ Operand x = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordX), Const(1));
+ Operand y = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordY), Const(1));
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
Operand alpha = Register(3, RegisterType.Gpr);