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Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/IGpuAccessor.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 337bd314..55df8dc3 100644
--- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -115,6 +115,16 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries output type for fragment shaders.
+ /// </summary>
+ /// <param name="location">Location of the framgent output</param>
+ /// <returns>Output location</returns>
+ AttributeType QueryFragmentOutputType(int location)
+ {
+ return AttributeType.Float;
+ }
+
+ /// <summary>
/// Queries Local Size X for compute shaders.
/// </summary>
/// <returns>Local Size X</returns>
@@ -187,6 +197,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries host about whether to reduce precision to improve performance.
+ /// </summary>
+ /// <returns>True if precision is limited to vertex position, false otherwise</returns>
+ bool QueryHostReducedPrecision()
+ {
+ return false;
+ }
+
+ /// <summary>
/// Queries host about the presence of the FrontFacing built-in variable bug.
/// </summary>
/// <returns>True if the bug is present on the host device used, false otherwise</returns>