diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 819ece41..3da72b40 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv DeclareParameters(context, function.OutArguments, function.InArguments.Length); } - private static void DeclareParameters(CodeGenContext context, IEnumerable<VariableType> argTypes, int argIndex) + private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex) { foreach (var argType in argTypes) { - var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType.Convert())); + var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType)); var spvArg = context.FunctionParameter(argPointerType); context.DeclareArgument(argIndex++, spvArg); @@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { foreach (AstOperand local in function.Locals) { - var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType.Convert())); + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType)); var spvLocal = context.Variable(localPointerType, StorageClass.Function); context.AddLocalVariable(spvLocal); @@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv for (int i = 0; i < function.InArguments.Length; i++) { - var type = function.GetArgumentType(i).Convert(); + var type = function.GetArgumentType(i); var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type)); var spvLocal = context.Variable(localPointerType, StorageClass.Function); @@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var dim = GetDim(descriptor.Type); var imageType = context.TypeImage( - context.GetType(meta.Format.GetComponentType().Convert()), + context.GetType(meta.Format.GetComponentType()), dim, descriptor.Type.HasFlag(SamplerType.Shadow), descriptor.Type.HasFlag(SamplerType.Array), @@ -652,7 +652,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (components > 1) { attr &= ~0xf; - type = AggregateType.Vector | AggregateType.FP32; + type = components switch + { + 2 => AggregateType.Vector2 | AggregateType.FP32, + 3 => AggregateType.Vector3 | AggregateType.FP32, + 4 => AggregateType.Vector4 | AggregateType.FP32, + _ => AggregateType.FP32 + }; + hasComponent = false; } } |