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path: root/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs20
1 files changed, 9 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index 9ca4618d..01bd11e5 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// For shared memory access, the second argument is unused and should be ignored.
// It is there to make both storage and shared access have the same number of arguments.
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
- if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
+ if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory))
{
continue;
}
@@ -85,14 +85,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (argIndex == 0 && atomic)
{
- Instruction memRegion = inst & Instruction.MrMask;
-
- switch (memRegion)
+ switch (operation.StorageKind)
{
- case Instruction.MrShared: args += LoadShared(context, operation); break;
- case Instruction.MrStorage: args += LoadStorage(context, operation); break;
+ case StorageKind.SharedMemory: args += LoadShared(context, operation); break;
+ case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break;
- default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
+ default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
}
}
else
@@ -166,8 +164,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.ImageAtomic:
return ImageLoadOrStore(context, operation);
- case Instruction.LoadAttribute:
- return LoadAttribute(context, operation);
+ case Instruction.Load:
+ return Load(context, operation);
case Instruction.LoadConstant:
return LoadConstant(context, operation);
@@ -193,8 +191,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.PackHalf2x16:
return PackHalf2x16(context, operation);
- case Instruction.StoreAttribute:
- return StoreAttribute(context, operation);
+ case Instruction.Store:
+ return Store(context, operation);
case Instruction.StoreLocal:
return StoreLocal(context, operation);