diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 38 |
1 files changed, 26 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index c6e3b339..4da21cb7 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -350,19 +350,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - public static string GetVarTypeName(VariableType type) + public static string GetVarTypeName(AggregateType type, bool precise = true) { - switch (type) - { - case VariableType.Bool: return "bool"; - case VariableType.F32: return "precise float"; - case VariableType.F64: return "double"; - case VariableType.None: return "void"; - case VariableType.S32: return "int"; - case VariableType.U32: return "uint"; - } - - throw new ArgumentException($"Invalid variable type \"{type}\"."); + return type switch + { + AggregateType.Void => "void", + AggregateType.Bool => "bool", + AggregateType.FP32 => precise ? "precise float" : "float", + AggregateType.FP64 => "double", + AggregateType.S32 => "int", + AggregateType.U32 => "uint", + AggregateType.Vector2 | AggregateType.Bool => "bvec2", + AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2", + AggregateType.Vector2 | AggregateType.FP64 => "dvec2", + AggregateType.Vector2 | AggregateType.S32 => "ivec2", + AggregateType.Vector2 | AggregateType.U32 => "uvec2", + AggregateType.Vector3 | AggregateType.Bool => "bvec3", + AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3", + AggregateType.Vector3 | AggregateType.FP64 => "dvec3", + AggregateType.Vector3 | AggregateType.S32 => "ivec3", + AggregateType.Vector3 | AggregateType.U32 => "uvec3", + AggregateType.Vector4 | AggregateType.Bool => "bvec4", + AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4", + AggregateType.Vector4 | AggregateType.FP64 => "dvec4", + AggregateType.Vector4 | AggregateType.S32 => "ivec4", + AggregateType.Vector4 | AggregateType.U32 => "uvec4", + _ => throw new ArgumentException($"Invalid variable type \"{type}\".") + }; } private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors) |