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path: root/Ryujinx.Graphics.Shader/AttributeType.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/AttributeType.cs')
-rw-r--r--Ryujinx.Graphics.Shader/AttributeType.cs30
1 files changed, 22 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Shader/AttributeType.cs b/Ryujinx.Graphics.Shader/AttributeType.cs
index 466f06cc..1ede1560 100644
--- a/Ryujinx.Graphics.Shader/AttributeType.cs
+++ b/Ryujinx.Graphics.Shader/AttributeType.cs
@@ -1,9 +1,12 @@
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
{
+ // Generic types.
Float,
Sint,
Uint
@@ -11,24 +14,35 @@ namespace Ryujinx.Graphics.Shader
static class AttributeTypeExtensions
{
- public static string GetScalarType(this AttributeType type)
+ public static string ToVec4Type(this AttributeType type)
{
return type switch
{
- AttributeType.Float => "float",
- AttributeType.Sint => "int",
- AttributeType.Uint => "uint",
+ AttributeType.Float => "vec4",
+ AttributeType.Sint => "ivec4",
+ AttributeType.Uint => "uvec4",
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
- public static string GetVec4Type(this AttributeType type)
+ public static VariableType ToVariableType(this AttributeType type)
{
return type switch
{
- AttributeType.Float => "vec4",
- AttributeType.Sint => "ivec4",
- AttributeType.Uint => "uvec4",
+ AttributeType.Float => VariableType.F32,
+ AttributeType.Sint => VariableType.S32,
+ AttributeType.Uint => VariableType.U32,
+ _ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
+ };
+ }
+
+ public static AggregateType ToAggregateType(this AttributeType type)
+ {
+ return type switch
+ {
+ AttributeType.Float => AggregateType.FP32,
+ AttributeType.Sint => AggregateType.S32,
+ AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}