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Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureView.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureView.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 137f7d6e..40ab18ef 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -72,7 +72,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
(int)Info.SwizzleA.Convert()
};
- if (Info.Format.IsBgr())
+ if (Info.Format == Format.A1B5G5R5Unorm)
+ {
+ int temp = swizzleRgba[0];
+ int temp2 = swizzleRgba[1];
+ swizzleRgba[0] = swizzleRgba[3];
+ swizzleRgba[1] = swizzleRgba[2];
+ swizzleRgba[2] = temp2;
+ swizzleRgba[3] = temp;
+ }
+ else if (Info.Format.IsBgr())
{
// Swap B <-> R for BGRA formats, as OpenGL has no support for them
// and we need to manually swap the components on read/write on the GPU.