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path: root/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/GpuStateTable.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/State/GpuStateTable.cs54
1 files changed, 28 insertions, 26 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs b/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs
index 65df5f4e..acc0fe85 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuStateTable.cs
@@ -53,32 +53,34 @@ namespace Ryujinx.Graphics.Gpu.State
/// </summary>
public static TableItem[] Table = new TableItem[]
{
- new TableItem(MethodOffset.RtColorState, typeof(RtColorState), Constants.TotalRenderTargets),
- new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), Constants.TotalViewports),
- new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), Constants.TotalViewports),
- new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
- new TableItem(MethodOffset.DepthBiasState, typeof(DepthBiasState), 1),
- new TableItem(MethodOffset.ScissorState, typeof(ScissorState), Constants.TotalViewports),
- new TableItem(MethodOffset.StencilBackMasks, typeof(StencilBackMasks), 1),
- new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
- new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), 16),
- new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
- new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), Constants.TotalRenderTargets),
- new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
- new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
- new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
- new TableItem(MethodOffset.StencilBackTestState, typeof(StencilBackTestState), 1),
- new TableItem(MethodOffset.ShaderBaseAddress, typeof(GpuVa), 1),
- new TableItem(MethodOffset.PrimitiveRestartState, typeof(PrimitiveRestartState), 1),
- new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
- new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), 16),
- new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
- new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
- new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), 16),
- new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
- new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
- new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), 16),
- new TableItem(MethodOffset.ShaderState, typeof(ShaderState), 6),
+ new TableItem(MethodOffset.TfBufferState, typeof(TfBufferState), Constants.TotalTransformFeedbackBuffers),
+ new TableItem(MethodOffset.TfState, typeof(TfState), Constants.TotalTransformFeedbackBuffers),
+ new TableItem(MethodOffset.RtColorState, typeof(RtColorState), Constants.TotalRenderTargets),
+ new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), Constants.TotalViewports),
+ new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), Constants.TotalViewports),
+ new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
+ new TableItem(MethodOffset.DepthBiasState, typeof(DepthBiasState), 1),
+ new TableItem(MethodOffset.ScissorState, typeof(ScissorState), Constants.TotalViewports),
+ new TableItem(MethodOffset.StencilBackMasks, typeof(StencilBackMasks), 1),
+ new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
+ new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), Constants.TotalVertexAttribs),
+ new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
+ new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), Constants.TotalRenderTargets),
+ new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
+ new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
+ new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
+ new TableItem(MethodOffset.StencilBackTestState, typeof(StencilBackTestState), 1),
+ new TableItem(MethodOffset.ShaderBaseAddress, typeof(GpuVa), 1),
+ new TableItem(MethodOffset.PrimitiveRestartState, typeof(PrimitiveRestartState), 1),
+ new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
+ new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), Constants.TotalVertexBuffers),
+ new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
+ new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
+ new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
+ new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
+ new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
+ new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
+ new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),
};
}
} \ No newline at end of file