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path: root/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs53
1 files changed, 46 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
index eaa889cc..09f1df76 100644
--- a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
@@ -1,19 +1,58 @@
+using Ryujinx.Common.Memory;
using System;
+using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader
{
+ /// <summary>
+ /// Transform feedback descriptor.
+ /// </summary>
struct TransformFeedbackDescriptor
{
- public int BufferIndex { get; }
- public int Stride { get; }
+ // New fields should be added to the end of the struct to keep disk shader cache compatibility.
- public byte[] VaryingLocations { get; }
+ /// <summary>
+ /// Index of the transform feedback.
+ /// </summary>
+ public readonly int BufferIndex;
- public TransformFeedbackDescriptor(int bufferIndex, int stride, byte[] varyingLocations)
+ /// <summary>
+ /// Amount of bytes consumed per vertex.
+ /// </summary>
+ public readonly int Stride;
+
+ /// <summary>
+ /// Number of varyings written into the buffer.
+ /// </summary>
+ public readonly int VaryingCount;
+
+ /// <summary>
+ /// Location of varyings to be written into the buffer. Each byte is one location.
+ /// </summary>
+ public Array32<uint> VaryingLocations; // Making this readonly breaks AsSpan
+
+ /// <summary>
+ /// Creates a new transform feedback descriptor.
+ /// </summary>
+ /// <param name="bufferIndex">Index of the transform feedback</param>
+ /// <param name="stride">Amount of bytes consumed per vertex</param>
+ /// <param name="varyingCount">Number of varyings written into the buffer. Indicates size in bytes of <paramref name="varyingLocations"/></param>
+ /// <param name="varyingLocations">Location of varyings to be written into the buffer. Each byte is one location</param>
+ public TransformFeedbackDescriptor(int bufferIndex, int stride, int varyingCount, ref Array32<uint> varyingLocations)
+ {
+ BufferIndex = bufferIndex;
+ Stride = stride;
+ VaryingCount = varyingCount;
+ VaryingLocations = varyingLocations;
+ }
+
+ /// <summary>
+ /// Gets a span of the <see cref="VaryingLocations"/>.
+ /// </summary>
+ /// <returns>Span of varying locations</returns>
+ public ReadOnlySpan<byte> AsSpan()
{
- BufferIndex = bufferIndex;
- Stride = stride;
- VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
+ return MemoryMarshal.Cast<uint, byte>(VaryingLocations.ToSpan()).Slice(0, Math.Min(128, VaryingCount));
}
}
}