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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
index abc9d913..cb6ab49a 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
@@ -53,13 +53,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
+ /// <param name="computeState">Compute state</param>
/// <param name="program">Cached program, if found</param>
/// <returns>True if a compatible program is found, false otherwise</returns>
- public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
+ public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, out CachedShaderProgram program)
{
foreach (var entry in _entries)
{
- if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
+ if (entry.SpecializationState.MatchesCompute(channel, poolState, computeState, true))
{
program = entry;
return true;