diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-11-17 17:47:41 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-17 18:47:41 +0100 |
commit | 33a4d7d1badbebd2dc05114ef17c85678baed843 (patch) | |
tree | dbf7fd4adb24d59a5adceca6c0cc36099064f917 /Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs | |
parent | 391e08dd27661b72674f91450ac00d1363938251 (diff) |
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355
* Eliminate CB0 accesses
Still some work to do, decouple from hle?
* Forgot the important part somehow
* Fix and improve alignment test
* Address Feedback
* Remove some complexity when checking storage buffer alignment
* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs index abc9d913..cb6ab49a 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs @@ -53,13 +53,14 @@ namespace Ryujinx.Graphics.Gpu.Shader /// </summary> /// <param name="channel">GPU channel</param> /// <param name="poolState">Texture pool state</param> + /// <param name="computeState">Compute state</param> /// <param name="program">Cached program, if found</param> /// <returns>True if a compatible program is found, false otherwise</returns> - public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program) + public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, out CachedShaderProgram program) { foreach (var entry in _entries) { - if (entry.SpecializationState.MatchesCompute(channel, poolState, true)) + if (entry.SpecializationState.MatchesCompute(channel, poolState, computeState, true)) { program = entry; return true; |