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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
index e3e57d74..43ccd892 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (var entry in _entries)
{
- if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState))
+ if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
{
program = entry;
return true;
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (var entry in _entries)
{
- if (entry.SpecializationState.MatchesCompute(channel, poolState))
+ if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
{
program = entry;
return true;