diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-06-17 17:09:14 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-06-17 13:09:14 -0300 |
commit | 99ffc061d30c92f224c6b839290e181b6179893d (patch) | |
tree | f25bd915077d9ce1844c4efcb38e59c96ee5f70e /Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs | |
parent | d987cacfb720f2f4bc18958fc26ac0893903c090 (diff) |
Optimize Texture Binding and Shader Specialization Checks (#3399)1.1.149
* Changes 1
* Changes 2
* Better ModifiedSequence handling
This should handle PreciseEvents properly, and simplifies a few things.
* Minor changes, remove debug log
* Handle stage.Info being null
Hopefully fixes Catherine crash
* Fix shader specialization fast texture lookup
* Fix some things.
* Address Feedback Part 1
* Make method static.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs index e3e57d74..43ccd892 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs @@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { foreach (var entry in _entries) { - if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState)) + if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true)) { program = entry; return true; @@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { foreach (var entry in _entries) { - if (entry.SpecializationState.MatchesCompute(channel, poolState)) + if (entry.SpecializationState.MatchesCompute(channel, poolState, true)) { program = entry; return true; |