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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs76
1 files changed, 76 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
new file mode 100644
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--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
@@ -0,0 +1,76 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>
+ /// List of cached shader programs that differs only by specialization state.
+ /// </summary>
+ class ShaderSpecializationList : IEnumerable<CachedShaderProgram>
+ {
+ private readonly List<CachedShaderProgram> _entries = new List<CachedShaderProgram>();
+
+ /// <summary>
+ /// Adds a program to the list.
+ /// </summary>
+ /// <param name="program">Program to be added</param>
+ public void Add(CachedShaderProgram program)
+ {
+ _entries.Add(program);
+ }
+
+ /// <summary>
+ /// Tries to find an existing 3D program on the cache.
+ /// </summary>
+ /// <param name="channel">GPU channel</param>
+ /// <param name="poolState">Texture pool state</param>
+ /// <param name="program">Cached program, if found</param>
+ /// <returns>True if a compatible program is found, false otherwise</returns>
+ public bool TryFindForGraphics(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
+ {
+ foreach (var entry in _entries)
+ {
+ if (entry.SpecializationState.MatchesGraphics(channel, poolState))
+ {
+ program = entry;
+ return true;
+ }
+ }
+
+ program = default;
+ return false;
+ }
+
+ /// <summary>
+ /// Tries to find an existing compute program on the cache.
+ /// </summary>
+ /// <param name="channel">GPU channel</param>
+ /// <param name="poolState">Texture pool state</param>
+ /// <param name="program">Cached program, if found</param>
+ /// <returns>True if a compatible program is found, false otherwise</returns>
+ public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
+ {
+ foreach (var entry in _entries)
+ {
+ if (entry.SpecializationState.MatchesCompute(channel, poolState))
+ {
+ program = entry;
+ return true;
+ }
+ }
+
+ program = default;
+ return false;
+ }
+
+ public IEnumerator<CachedShaderProgram> GetEnumerator()
+ {
+ return _entries.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+} \ No newline at end of file