diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs new file mode 100644 index 00000000..87e08754 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs @@ -0,0 +1,76 @@ +using System.Collections; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Gpu.Shader +{ + /// <summary> + /// List of cached shader programs that differs only by specialization state. + /// </summary> + class ShaderSpecializationList : IEnumerable<CachedShaderProgram> + { + private readonly List<CachedShaderProgram> _entries = new List<CachedShaderProgram>(); + + /// <summary> + /// Adds a program to the list. + /// </summary> + /// <param name="program">Program to be added</param> + public void Add(CachedShaderProgram program) + { + _entries.Add(program); + } + + /// <summary> + /// Tries to find an existing 3D program on the cache. + /// </summary> + /// <param name="channel">GPU channel</param> + /// <param name="poolState">Texture pool state</param> + /// <param name="program">Cached program, if found</param> + /// <returns>True if a compatible program is found, false otherwise</returns> + public bool TryFindForGraphics(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program) + { + foreach (var entry in _entries) + { + if (entry.SpecializationState.MatchesGraphics(channel, poolState)) + { + program = entry; + return true; + } + } + + program = default; + return false; + } + + /// <summary> + /// Tries to find an existing compute program on the cache. + /// </summary> + /// <param name="channel">GPU channel</param> + /// <param name="poolState">Texture pool state</param> + /// <param name="program">Cached program, if found</param> + /// <returns>True if a compatible program is found, false otherwise</returns> + public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program) + { + foreach (var entry in _entries) + { + if (entry.SpecializationState.MatchesCompute(channel, poolState)) + { + program = entry; + return true; + } + } + + program = default; + return false; + } + + public IEnumerator<CachedShaderProgram> GetEnumerator() + { + return _entries.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + } +}
\ No newline at end of file |