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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs95
1 files changed, 0 insertions, 95 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
deleted file mode 100644
index a9283de2..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using System.Threading;
-using System.Threading.Tasks;
-
-namespace Ryujinx.Graphics.Gpu.Shader
-{
- delegate bool ShaderCompileTaskCallback(bool success, ShaderCompileTask task);
-
- /// <summary>
- /// A class that represents a shader compilation.
- /// </summary>
- class ShaderCompileTask
- {
- private bool _compiling;
-
- private Task _programsTask;
- private IProgram _program;
-
- private ShaderCompileTaskCallback _action;
- private AutoResetEvent _taskDoneEvent;
-
- public bool IsFaulted => _programsTask.IsFaulted;
-
- /// <summary>
- /// Create a new shader compile task, with an event to signal whenever a subtask completes.
- /// </summary>
- /// <param name="taskDoneEvent">Event to signal when a subtask completes</param>
- public ShaderCompileTask(AutoResetEvent taskDoneEvent)
- {
- _taskDoneEvent = taskDoneEvent;
- }
-
- /// <summary>
- /// Check the completion status of the shader compile task, and run callbacks on step completion.
- /// Calling this periodically is required to progress through steps of the compilation.
- /// </summary>
- /// <returns>True if the task is complete, false if it is in progress</returns>
- public bool IsDone()
- {
- if (_compiling)
- {
- ProgramLinkStatus status = _program.CheckProgramLink(false);
-
- if (status != ProgramLinkStatus.Incomplete)
- {
- return _action(status == ProgramLinkStatus.Success, this);
- }
- }
- else
- {
- // Waiting on the task.
-
- if (_programsTask.IsCompleted)
- {
- return _action(true, this);
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Run a callback when the specified task has completed.
- /// </summary>
- /// <param name="task">The task object that needs to complete</param>
- /// <param name="action">The action to perform when it is complete</param>
- public void OnTask(Task task, ShaderCompileTaskCallback action)
- {
- _compiling = false;
-
- _programsTask = task;
- _action = action;
-
- task.ContinueWith(task => _taskDoneEvent.Set());
- }
-
- /// <summary>
- /// Run a callback when the specified program has been linked.
- /// </summary>
- /// <param name="task">The program that needs to be linked</param>
- /// <param name="action">The action to perform when linking is complete</param>
- public void OnCompiled(IProgram program, ShaderCompileTaskCallback action)
- {
- _compiling = true;
-
- _program = program;
- _action = action;
-
- if (program == null)
- {
- action(false, this);
- }
- }
- }
-}