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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index a0b3a326..ae128ed4 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
program = new ShaderProgram(entry.Header.Stage, "");
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
- byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+ byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
@@ -244,7 +244,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true; // Exit early, the decoding step failed.
}
- byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+ byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
@@ -394,8 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
// NOTE: Vertex B comes first in the shader cache.
- byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
- byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
+ byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+ byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2);