diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index a0b3a326..ae128ed4 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader program = new ShaderProgram(entry.Header.Stage, ""); shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo(); - byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); @@ -244,7 +244,7 @@ namespace Ryujinx.Graphics.Gpu.Shader return true; // Exit early, the decoding step failed. } - byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); @@ -394,8 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Shader } // NOTE: Vertex B comes first in the shader cache. - byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); - byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray() : null; + byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null; shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2); |