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path: root/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
index e5e48626..70ac5017 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
@@ -88,6 +88,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool HasUnalignedStorageBuffer;
/// <summary>
+ /// Type of the fragment shader outputs.
+ /// </summary>
+ public Array8<AttributeType> FragmentOutputTypes;
+
+ /// <summary>
/// Creates a new GPU graphics state.
/// </summary>
/// <param name="earlyZForce">Early Z force enable</param>
@@ -105,6 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
+ /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
@@ -120,7 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
float alphaTestReference,
ref Array32<AttributeType> attributeTypes,
bool hasConstantBufferDrawParameters,
- bool hasUnalignedStorageBuffer)
+ bool hasUnalignedStorageBuffer,
+ ref Array8<AttributeType> fragmentOutputTypes)
{
EarlyZForce = earlyZForce;
Topology = topology;
@@ -137,6 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
AttributeTypes = attributeTypes;
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
+ FragmentOutputTypes = fragmentOutputTypes;
}
}
} \ No newline at end of file