diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index e5e48626..70ac5017 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -88,6 +88,11 @@ namespace Ryujinx.Graphics.Gpu.Shader public bool HasUnalignedStorageBuffer; /// <summary> + /// Type of the fragment shader outputs. + /// </summary> + public Array8<AttributeType> FragmentOutputTypes; + + /// <summary> /// Creates a new GPU graphics state. /// </summary> /// <param name="earlyZForce">Early Z force enable</param> @@ -105,6 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param> /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param> /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param> + /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param> public GpuChannelGraphicsState( bool earlyZForce, PrimitiveTopology topology, @@ -120,7 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Shader float alphaTestReference, ref Array32<AttributeType> attributeTypes, bool hasConstantBufferDrawParameters, - bool hasUnalignedStorageBuffer) + bool hasUnalignedStorageBuffer, + ref Array8<AttributeType> fragmentOutputTypes) { EarlyZForce = earlyZForce; Topology = topology; @@ -137,6 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Shader AttributeTypes = attributeTypes; HasConstantBufferDrawParameters = hasConstantBufferDrawParameters; HasUnalignedStorageBuffer = hasUnalignedStorageBuffer; + FragmentOutputTypes = fragmentOutputTypes; } } }
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