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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs222
1 files changed, 0 insertions, 222 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
deleted file mode 100644
index d65349a5..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
+++ /dev/null
@@ -1,222 +0,0 @@
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
-using Ryujinx.Graphics.Shader;
-using System;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Shader
-{
- class CachedGpuAccessor : TextureDescriptorCapableGpuAccessor, IGpuAccessor
- {
- private readonly ReadOnlyMemory<byte> _data;
- private readonly ReadOnlyMemory<byte> _cb1Data;
- private readonly GuestGpuAccessorHeader _header;
- private readonly Dictionary<int, GuestTextureDescriptor> _textureDescriptors;
- private readonly TransformFeedbackDescriptor[] _tfd;
-
- /// <summary>
- /// Creates a new instance of the cached GPU state accessor for shader translation.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="data">The data of the shader</param>
- /// <param name="cb1Data">The constant buffer 1 data of the shader</param>
- /// <param name="header">The cache of the GPU accessor</param>
- /// <param name="guestTextureDescriptors">The cache of the texture descriptors</param>
- public CachedGpuAccessor(
- GpuContext context,
- ReadOnlyMemory<byte> data,
- ReadOnlyMemory<byte> cb1Data,
- GuestGpuAccessorHeader header,
- IReadOnlyDictionary<int, GuestTextureDescriptor> guestTextureDescriptors,
- TransformFeedbackDescriptor[] tfd) : base(context)
- {
- _data = data;
- _cb1Data = cb1Data;
- _header = header;
- _textureDescriptors = new Dictionary<int, GuestTextureDescriptor>();
-
- foreach (KeyValuePair<int, GuestTextureDescriptor> guestTextureDescriptor in guestTextureDescriptors)
- {
- _textureDescriptors.Add(guestTextureDescriptor.Key, guestTextureDescriptor.Value);
- }
-
- _tfd = tfd;
- }
-
- /// <summary>
- /// Reads data from the constant buffer 1.
- /// </summary>
- /// <param name="offset">Offset in bytes to read from</param>
- /// <returns>Value at the given offset</returns>
- public uint ConstantBuffer1Read(int offset)
- {
- return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
- }
-
- /// <summary>
- /// Prints a log message.
- /// </summary>
- /// <param name="message">Message to print</param>
- public void Log(string message)
- {
- Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
- }
-
- /// <summary>
- /// Gets a span of the specified memory location, containing shader code.
- /// </summary>
- /// <param name="address">GPU virtual address of the data</param>
- /// <param name="minimumSize">Minimum size that the returned span may have</param>
- /// <returns>Span of the memory location</returns>
- public override ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
- {
- return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
- }
-
- /// <summary>
- /// Checks if a given memory address is mapped.
- /// </summary>
- /// <param name="address">GPU virtual address to be checked</param>
- /// <returns>True if the address is mapped, false otherwise</returns>
- public bool MemoryMapped(ulong address)
- {
- return address < (ulong)_data.Length;
- }
-
- /// <summary>
- /// Queries Local Size X for compute shaders.
- /// </summary>
- /// <returns>Local Size X</returns>
- public int QueryComputeLocalSizeX()
- {
- return _header.ComputeLocalSizeX;
- }
-
- /// <summary>
- /// Queries Local Size Y for compute shaders.
- /// </summary>
- /// <returns>Local Size Y</returns>
- public int QueryComputeLocalSizeY()
- {
- return _header.ComputeLocalSizeY;
- }
-
- /// <summary>
- /// Queries Local Size Z for compute shaders.
- /// </summary>
- /// <returns>Local Size Z</returns>
- public int QueryComputeLocalSizeZ()
- {
- return _header.ComputeLocalSizeZ;
- }
-
- /// <summary>
- /// Queries Local Memory size in bytes for compute shaders.
- /// </summary>
- /// <returns>Local Memory size in bytes</returns>
- public int QueryComputeLocalMemorySize()
- {
- return _header.ComputeLocalMemorySize;
- }
-
- /// <summary>
- /// Queries Shared Memory size in bytes for compute shaders.
- /// </summary>
- /// <returns>Shared Memory size in bytes</returns>
- public int QueryComputeSharedMemorySize()
- {
- return _header.ComputeSharedMemorySize;
- }
-
- /// <summary>
- /// Queries current primitive topology for geometry shaders.
- /// </summary>
- /// <returns>Current primitive topology</returns>
- public InputTopology QueryPrimitiveTopology()
- {
- return _header.PrimitiveTopology;
- }
-
- /// <summary>
- /// Queries the tessellation evaluation shader primitive winding order.
- /// </summary>
- /// <returns>True if the primitive winding order is clockwise, false if counter-clockwise</returns>
- public bool QueryTessCw()
- {
- return (_header.TessellationModePacked & 0x10) != 0;
- }
-
- /// <summary>
- /// Queries the tessellation evaluation shader abstract patch type.
- /// </summary>
- /// <returns>Abstract patch type</returns>
- public TessPatchType QueryTessPatchType()
- {
- return (TessPatchType)(_header.TessellationModePacked & 3);
- }
-
- /// <summary>
- /// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch.
- /// </summary>
- /// <returns>Spacing between tessellated vertices of the patch</returns>
- public TessSpacing QueryTessSpacing()
- {
- return (TessSpacing)((_header.TessellationModePacked >> 2) & 3);
- }
-
- /// <summary>
- /// Gets the texture descriptor for a given texture on the pool.
- /// </summary>
- /// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param>
- /// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
- /// <returns>Texture descriptor</returns>
- public override Image.ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot)
- {
- if (!_textureDescriptors.TryGetValue(handle, out GuestTextureDescriptor textureDescriptor))
- {
- throw new ArgumentException();
- }
-
- return textureDescriptor;
- }
-
- /// <summary>
- /// Queries transform feedback enable state.
- /// </summary>
- /// <returns>True if the shader uses transform feedback, false otherwise</returns>
- public bool QueryTransformFeedbackEnabled()
- {
- return _tfd != null;
- }
-
- /// <summary>
- /// Queries the varying locations that should be written to the transform feedback buffer.
- /// </summary>
- /// <param name="bufferIndex">Index of the transform feedback buffer</param>
- /// <returns>Varying locations for the specified buffer</returns>
- public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
- {
- return _tfd[bufferIndex].VaryingLocations;
- }
-
- /// <summary>
- /// Queries the stride (in bytes) of the per vertex data written into the transform feedback buffer.
- /// </summary>
- /// <param name="bufferIndex">Index of the transform feedback buffer</param>
- /// <returns>Stride for the specified buffer</returns>
- public int QueryTransformFeedbackStride(int bufferIndex)
- {
- return _tfd[bufferIndex].Stride;
- }
-
- /// <summary>
- /// Queries if host state forces early depth testing.
- /// </summary>
- /// <returns>True if early depth testing is forced</returns>
- public bool QueryEarlyZForce()
- {
- return (_header.StateFlags & GuestGpuStateFlags.EarlyZForce) != 0;
- }
- }
-}