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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs331
1 files changed, 3 insertions, 328 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
index 464436ea..d16afb65 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
@@ -2,11 +2,8 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using Ryujinx.Graphics.Shader;
-using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
@@ -21,70 +18,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
static class CacheHelper
{
/// <summary>
- /// Try to read the manifest header from a given file path.
- /// </summary>
- /// <param name="manifestPath">The path to the manifest file</param>
- /// <param name="header">The manifest header read</param>
- /// <returns>Return true if the manifest header was read</returns>
- public static bool TryReadManifestHeader(string manifestPath, out CacheManifestHeader header)
- {
- header = default;
-
- if (File.Exists(manifestPath))
- {
- Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
-
- if (MemoryMarshal.TryRead(rawManifest.Span, out header))
- {
- return true;
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Try to read the manifest from a given file path.
- /// </summary>
- /// <param name="manifestPath">The path to the manifest file</param>
- /// <param name="graphicsApi">The graphics api used by the cache</param>
- /// <param name="hashType">The hash type of the cache</param>
- /// <param name="header">The manifest header read</param>
- /// <param name="entries">The entries read from the cache manifest</param>
- /// <returns>Return true if the manifest was read</returns>
- public static bool TryReadManifestFile(string manifestPath, CacheGraphicsApi graphicsApi, CacheHashType hashType, out CacheManifestHeader header, out HashSet<Hash128> entries)
- {
- header = default;
- entries = new HashSet<Hash128>();
-
- if (File.Exists(manifestPath))
- {
- Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
-
- if (MemoryMarshal.TryRead(rawManifest.Span, out header))
- {
- Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
-
- bool isValid = header.IsValid(graphicsApi, hashType, hashTableRaw.Span);
-
- if (isValid)
- {
- ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
-
- foreach (Hash128 hash in hashTable)
- {
- entries.Add(hash);
- }
- }
-
- return isValid;
- }
- }
-
- return false;
- }
-
- /// <summary>
/// Compute a cache manifest from runtime data.
/// </summary>
/// <param name="version">The version of the cache</param>
@@ -247,81 +180,22 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
}
/// <summary>
- /// Compute the guest program code for usage while dumping to disk or hash.
- /// </summary>
- /// <param name="cachedShaderEntries">The guest shader entries to use</param>
- /// <param name="tfd">The transform feedback descriptors</param>
- /// <param name="forHashCompute">Used to determine if the guest program code is generated for hashing</param>
- /// <returns>The guest program code for usage while dumping to disk or hash</returns>
- private static byte[] ComputeGuestProgramCode(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd, bool forHashCompute = false)
- {
- using (MemoryStream stream = new MemoryStream())
- {
- BinaryWriter writer = new BinaryWriter(stream);
-
- foreach (GuestShaderCacheEntry cachedShaderEntry in cachedShaderEntries)
- {
- if (cachedShaderEntry != null)
- {
- // Code (and Code A if present)
- stream.Write(cachedShaderEntry.Code);
-
- if (forHashCompute)
- {
- // Guest GPU accessor header (only write this for hashes, already present in the header for dumps)
- writer.WriteStruct(cachedShaderEntry.Header.GpuAccessorHeader);
- }
-
- // Texture descriptors
- foreach (GuestTextureDescriptor textureDescriptor in cachedShaderEntry.TextureDescriptors.Values)
- {
- writer.WriteStruct(textureDescriptor);
- }
- }
- }
-
- // Transform feedback
- if (tfd != null)
- {
- foreach (TransformFeedbackDescriptor transform in tfd)
- {
- writer.WriteStruct(new GuestShaderCacheTransformFeedbackHeader(transform.BufferIndex, transform.Stride, transform.VaryingLocations.Length));
- writer.Write(transform.VaryingLocations);
- }
- }
-
- return stream.ToArray();
- }
- }
-
- /// <summary>
- /// Compute a guest hash from shader entries.
- /// </summary>
- /// <param name="cachedShaderEntries">The guest shader entries to use</param>
- /// <param name="tfd">The optional transform feedback descriptors</param>
- /// <returns>A guest hash from shader entries</returns>
- public static Hash128 ComputeGuestHashFromCache(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd = null)
- {
- return XXHash128.ComputeHash(ComputeGuestProgramCode(cachedShaderEntries, tfd, true));
- }
-
- /// <summary>
/// Read transform feedback descriptors from guest.
/// </summary>
/// <param name="data">The raw guest transform feedback descriptors</param>
/// <param name="header">The guest shader program header</param>
/// <returns>The transform feedback descriptors read from guest</returns>
- public static TransformFeedbackDescriptor[] ReadTransformFeedbackInformation(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
+ public static TransformFeedbackDescriptorOld[] ReadTransformFeedbackInformation(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
{
if (header.TransformFeedbackCount != 0)
{
- TransformFeedbackDescriptor[] result = new TransformFeedbackDescriptor[header.TransformFeedbackCount];
+ TransformFeedbackDescriptorOld[] result = new TransformFeedbackDescriptorOld[header.TransformFeedbackCount];
for (int i = 0; i < result.Length; i++)
{
GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read<GuestShaderCacheTransformFeedbackHeader>(data);
- result[i] = new TransformFeedbackDescriptor(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
+ result[i] = new TransformFeedbackDescriptorOld(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
data = data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>() + feedbackHeader.VaryingLocationsLength);
}
@@ -333,205 +207,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
}
/// <summary>
- /// Builds gpu state flags using information from the given gpu accessor.
- /// </summary>
- /// <param name="gpuAccessor">The gpu accessor</param>
- /// <returns>The gpu state flags</returns>
- private static GuestGpuStateFlags GetGpuStateFlags(IGpuAccessor gpuAccessor)
- {
- GuestGpuStateFlags flags = 0;
-
- if (gpuAccessor.QueryEarlyZForce())
- {
- flags |= GuestGpuStateFlags.EarlyZForce;
- }
-
- return flags;
- }
-
- /// <summary>
- /// Packs the tessellation parameters from the gpu accessor.
- /// </summary>
- /// <param name="gpuAccessor">The gpu accessor</param>
- /// <returns>The packed tessellation parameters</returns>
- private static byte GetTessellationModePacked(IGpuAccessor gpuAccessor)
- {
- byte value;
-
- value = (byte)((int)gpuAccessor.QueryTessPatchType() & 3);
- value |= (byte)(((int)gpuAccessor.QueryTessSpacing() & 3) << 2);
-
- if (gpuAccessor.QueryTessCw())
- {
- value |= 0x10;
- }
-
- return value;
- }
-
- /// <summary>
- /// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor.
- /// </summary>
- /// <param name="gpuAccessor">The gpu accessor</param>
- /// <returns>A new instance of <see cref="GuestGpuAccessorHeader"/></returns>
- public static GuestGpuAccessorHeader CreateGuestGpuAccessorCache(IGpuAccessor gpuAccessor)
- {
- return new GuestGpuAccessorHeader
- {
- ComputeLocalSizeX = gpuAccessor.QueryComputeLocalSizeX(),
- ComputeLocalSizeY = gpuAccessor.QueryComputeLocalSizeY(),
- ComputeLocalSizeZ = gpuAccessor.QueryComputeLocalSizeZ(),
- ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(),
- ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(),
- PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(),
- TessellationModePacked = GetTessellationModePacked(gpuAccessor),
- StateFlags = GetGpuStateFlags(gpuAccessor)
- };
- }
-
- /// <summary>
- /// Create guest shader cache entries from the runtime contexts.
- /// </summary>
- /// <param name="channel">The GPU channel in use</param>
- /// <param name="shaderContexts">The runtime contexts</param>
- /// <returns>Guest shader cahe entries from the runtime contexts</returns>
- public static GuestShaderCacheEntry[] CreateShaderCacheEntries(GpuChannel channel, ReadOnlySpan<TranslatorContext> shaderContexts)
- {
- MemoryManager memoryManager = channel.MemoryManager;
-
- int startIndex = shaderContexts.Length > 1 ? 1 : 0;
-
- GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex];
-
- for (int i = startIndex; i < shaderContexts.Length; i++)
- {
- TranslatorContext context = shaderContexts[i];
-
- if (context == null)
- {
- continue;
- }
-
- GpuAccessor gpuAccessor = context.GpuAccessor as GpuAccessor;
-
- ulong cb1DataAddress;
- int cb1DataSize = gpuAccessor?.Cb1DataSize ?? 0;
-
- if (context.Stage == ShaderStage.Compute)
- {
- cb1DataAddress = channel.BufferManager.GetComputeUniformBufferAddress(1);
- }
- else
- {
- int stageIndex = context.Stage switch
- {
- ShaderStage.TessellationControl => 1,
- ShaderStage.TessellationEvaluation => 2,
- ShaderStage.Geometry => 3,
- ShaderStage.Fragment => 4,
- _ => 0
- };
-
- cb1DataAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, 1);
- }
-
- int size = context.Size;
-
- TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null;
-
- int sizeA = translatorContext2 != null ? translatorContext2.Size : 0;
-
- byte[] code = new byte[size + cb1DataSize + sizeA];
-
- memoryManager.GetSpan(context.Address, size).CopyTo(code);
-
- if (cb1DataAddress != 0 && cb1DataSize != 0)
- {
- memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan(size, cb1DataSize));
- }
-
- if (translatorContext2 != null)
- {
- memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan(size + cb1DataSize, sizeA));
- }
-
- GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
-
- if (gpuAccessor != null)
- {
- gpuAccessorHeader.TextureDescriptorCount = context.TextureHandlesForCache.Count;
- }
-
- GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(
- context.Stage,
- size + cb1DataSize,
- sizeA,
- cb1DataSize,
- gpuAccessorHeader);
-
- GuestShaderCacheEntry entry = new GuestShaderCacheEntry(header, code);
-
- if (gpuAccessor != null)
- {
- foreach (int textureHandle in context.TextureHandlesForCache)
- {
- GuestTextureDescriptor textureDescriptor = ((Image.TextureDescriptor)gpuAccessor.GetTextureDescriptor(textureHandle, -1)).ToCache();
-
- textureDescriptor.Handle = (uint)textureHandle;
-
- entry.TextureDescriptors.Add(textureHandle, textureDescriptor);
- }
- }
-
- entries[i - startIndex] = entry;
- }
-
- return entries;
- }
-
- /// <summary>
- /// Create a guest shader program.
- /// </summary>
- /// <param name="shaderCacheEntries">The entries composing the guest program dump</param>
- /// <param name="tfd">The transform feedback descriptors in use</param>
- /// <returns>The resulting guest shader program</returns>
- public static byte[] CreateGuestProgramDump(GuestShaderCacheEntry[] shaderCacheEntries, TransformFeedbackDescriptor[] tfd = null)
- {
- using (MemoryStream resultStream = new MemoryStream())
- {
- BinaryWriter resultStreamWriter = new BinaryWriter(resultStream);
-
- byte transformFeedbackCount = 0;
-
- if (tfd != null)
- {
- transformFeedbackCount = (byte)tfd.Length;
- }
-
- // Header
- resultStreamWriter.WriteStruct(new GuestShaderCacheHeader((byte)shaderCacheEntries.Length, transformFeedbackCount));
-
- // Write all entries header
- foreach (GuestShaderCacheEntry entry in shaderCacheEntries)
- {
- if (entry == null)
- {
- resultStreamWriter.WriteStruct(new GuestShaderCacheEntryHeader());
- }
- else
- {
- resultStreamWriter.WriteStruct(entry.Header);
- }
- }
-
- // Finally, write all program code and all transform feedback information.
- resultStreamWriter.Write(ComputeGuestProgramCode(shaderCacheEntries, tfd));
-
- return resultStream.ToArray();
- }
- }
-
- /// <summary>
/// Save temporary files not in archive.
/// </summary>
/// <param name="baseCacheDirectory">The base of the cache directory</param>