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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs23
1 files changed, 21 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index 64fa1735..9b59009c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public const int ScissorStateIndex = 16;
public const int VertexBufferStateIndex = 0;
public const int PrimitiveRestartStateIndex = 12;
+ public const int RenderTargetStateIndex = 27;
private readonly GpuContext _context;
private readonly GpuChannel _channel;
@@ -264,6 +265,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_prevTfEnable = false;
}
+ if (_updateTracker.IsDirty(RenderTargetStateIndex))
+ {
+ UpdateRenderTargetSpecialization();
+ }
+
_updateTracker.Update(ulong.MaxValue);
// If any state that the shader depends on changed,
@@ -527,11 +533,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
/// <summary>
+ /// Updates specialization state based on render target state.
+ /// </summary>
+ public void UpdateRenderTargetSpecialization()
+ {
+ _currentSpecState.SetFragmentOutputTypes(_state.State.RtControl, ref _state.State.RtColorState);
+ }
+
+ /// <summary>
/// Checks if a render target color buffer is used.
/// </summary>
/// <param name="colorState">Color buffer information</param>
/// <returns>True if the specified buffer is enabled/used, false otherwise</returns>
- private static bool IsRtEnabled(RtColorState colorState)
+ internal static bool IsRtEnabled(RtColorState colorState)
{
// Colors are disabled by writing 0 to the format.
return colorState.Format != 0 && colorState.WidthOrStride != 0;
@@ -893,7 +907,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
- format = Format.R32G32B32A32Float;
+ format = vertexAttrib.UnpackType() switch
+ {
+ VertexAttribType.Sint => Format.R32G32B32A32Sint,
+ VertexAttribType.Uint => Format.R32G32B32A32Uint,
+ _ => Format.R32G32B32A32Float
+ };
}
vertexAttribs[index] = new VertexAttribDescriptor(