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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs38
1 files changed, 2 insertions, 36 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
index cb0d593d..986c02ab 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
@@ -1,6 +1,4 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System.Runtime.InteropServices;
+using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
@@ -9,9 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
class SemaphoreUpdater
{
- private const int NsToTicksFractionNumerator = 384;
- private const int NsToTicksFractionDenominator = 625;
-
/// <summary>
/// GPU semaphore operation.
/// </summary>
@@ -154,14 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
ulong gpuVa = _state.State.SemaphoreAddress.Pack();
- ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
-
- if (GraphicsConfig.FastGpuTime)
- {
- // Divide by some amount to report time as if operations were performed faster than they really are.
- // This can prevent some games from switching to a lower resolution because rendering is too slow.
- ticks /= 256;
- }
+ ulong ticks = _context.GetTimestamp();
ICounterEvent counter = null;
@@ -197,27 +185,5 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
}
-
- /// <summary>
- /// Converts a nanoseconds timestamp value to Maxwell time ticks.
- /// </summary>
- /// <remarks>
- /// The frequency is 614400000 Hz.
- /// </remarks>
- /// <param name="nanoseconds">Timestamp in nanoseconds</param>
- /// <returns>Maxwell ticks</returns>
- private static ulong ConvertNanosecondsToTicks(ulong nanoseconds)
- {
- // We need to divide first to avoid overflows.
- // We fix up the result later by calculating the difference and adding
- // that to the result.
- ulong divided = nanoseconds / NsToTicksFractionDenominator;
-
- ulong rounded = divided * NsToTicksFractionDenominator;
-
- ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator;
-
- return divided * NsToTicksFractionNumerator + errorBias;
- }
}
}