diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs index d58f175d..2443917c 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs @@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed private int _instanceIndex; + private const int IndexBufferCountMethodOffset = 0x5f8; + /// <summary> /// Creates a new instance of the draw manager. /// </summary> @@ -305,6 +307,63 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } /// <summary> + /// Performs a indirect multi-draw, with parameters from a GPU buffer. + /// </summary> + /// <param name="engine">3D engine where this method is being called</param> + /// <param name="topology">Primitive topology</param> + /// <param name="indirectBuffer">GPU buffer with the draw parameters, such as count, first index, etc</param> + /// <param name="parameterBuffer">GPU buffer with the draw count</param> + /// <param name="maxDrawCount">Maximum number of draws that can be made</param> + /// <param name="stride">Distance in bytes between each element on the <paramref name="indirectBuffer"/> array</param> + public void MultiDrawIndirectCount( + ThreedClass engine, + int indexCount, + PrimitiveTopology topology, + BufferRange indirectBuffer, + BufferRange parameterBuffer, + int maxDrawCount, + int stride) + { + engine.Write(IndexBufferCountMethodOffset * 4, indexCount); + + _context.Renderer.Pipeline.SetPrimitiveTopology(topology); + _drawState.Topology = topology; + + ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable( + _context, + _channel.MemoryManager, + _state.State.RenderEnableAddress, + _state.State.RenderEnableCondition); + + if (renderEnable == ConditionalRenderEnabled.False) + { + _drawState.DrawIndexed = false; + return; + } + + _drawState.FirstIndex = _state.State.IndexBufferState.First; + _drawState.IndexCount = indexCount; + + engine.UpdateState(); + + if (_drawState.DrawIndexed) + { + _context.Renderer.Pipeline.MultiDrawIndexedIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride); + } + else + { + _context.Renderer.Pipeline.MultiDrawIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride); + } + + _drawState.DrawIndexed = false; + + if (renderEnable == ConditionalRenderEnabled.Host) + { + _context.Renderer.Pipeline.EndHostConditionalRendering(); + } + } + + /// <summary> /// Perform any deferred draws. /// This is used for instanced draws. /// Since each instance is a separate draw, we defer the draw and accumulate the instance count. |