diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs | 43 |
1 files changed, 34 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs index 77b44e81..05f3df0e 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs @@ -2,8 +2,6 @@ using Ryujinx.Common.Logging; using Ryujinx.Graphics.Device; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.GPFifo; -using Ryujinx.Graphics.Gpu.Engine.Threed; -using Ryujinx.Graphics.Gpu.Memory; using System; using System.Collections.Generic; @@ -66,17 +64,42 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME int arg2 = FetchParam().Word; int arg3 = FetchParam().Word; - int startOffset = arg0; - int endOffset = arg1; + int startDraw = arg0; + int endDraw = arg1; var topology = (PrimitiveTopology)arg2; int paddingWords = arg3; - int maxDrawCount = endOffset - startOffset; int stride = paddingWords * 4 + 0x14; - int indirectBufferSize = maxDrawCount * stride; ulong parameterBufferGpuVa = FetchParam().GpuVa; - ulong indirectBufferGpuVa = 0; + int maxDrawCount = endDraw - startDraw; + + if (startDraw != 0) + { + int drawCount = _processor.MemoryManager.Read<int>(parameterBufferGpuVa, tracked: true); + + // Calculate maximum draw count based on the previous draw count and current draw count. + if ((uint)drawCount <= (uint)startDraw) + { + // The start draw is past our total draw count, so all draws were already performed. + maxDrawCount = 0; + } + else + { + // Perform just the missing number of draws. + maxDrawCount = (int)Math.Min((uint)maxDrawCount, (uint)(drawCount - startDraw)); + } + } + + if (maxDrawCount == 0) + { + Fifo.Clear(); + return; + } + + int indirectBufferSize = maxDrawCount * stride; + + ulong indirectBufferGpuVa = 0; int indexCount = 0; for (int i = 0; i < maxDrawCount; i++) @@ -106,8 +129,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME // It should be empty at this point, but clear it just to be safe. Fifo.Clear(); - var parameterBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4); - var indirectBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize); + var bufferCache = _processor.MemoryManager.Physical.BufferCache; + + var parameterBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4); + var indirectBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize); _processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride); } |