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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs177
1 files changed, 158 insertions, 19 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
index 5f238a71..8630bbc4 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
@@ -16,6 +16,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
private const int ColorStructSize = 0x40;
private const int ZetaLayerCountOffset = 0x1230;
+ private const int IndirectDataEntrySize = 0x10;
+ private const int IndirectIndexedDataEntrySize = 0x14;
+
private readonly GPFifoProcessor _processor;
private readonly MacroHLEFunctionName _functionName;
@@ -27,9 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary>
/// Creates a new instance of the HLE macro handler.
/// </summary>
- /// <param name="context">GPU context the macro is being executed on</param>
- /// <param name="memoryManager">GPU memory manager</param>
- /// <param name="engine">3D engine where this macro is being called</param>
+ /// <param name="processor">GPU GP FIFO command processor</param>
/// <param name="functionName">Name of the HLE macro function to be called</param>
public MacroHLE(GPFifoProcessor processor, MacroHLEFunctionName functionName)
{
@@ -55,12 +56,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
case MacroHLEFunctionName.ClearDepthStencil:
ClearDepthStencil(state, arg0);
break;
+ case MacroHLEFunctionName.DrawArraysInstanced:
+ DrawArraysInstanced(state, arg0);
+ break;
+ case MacroHLEFunctionName.DrawElementsInstanced:
+ DrawElementsInstanced(state, arg0);
+ break;
+ case MacroHLEFunctionName.DrawElementsIndirect:
+ DrawElementsIndirect(state, arg0);
+ break;
case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
MultiDrawElementsIndirectCount(state, arg0);
break;
default:
throw new NotImplementedException(_functionName.ToString());
}
+
+ // It should be empty at this point, but clear it just to be safe.
+ Fifo.Clear();
}
/// <summary>
@@ -89,7 +102,118 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
/// <summary>
- /// Performs a indirect multi-draw, with parameters from a GPU buffer.
+ /// Performs a draw.
+ /// </summary>
+ /// <param name="state">GPU state at the time of the call</param>
+ /// <param name="arg0">First argument of the call</param>
+ private void DrawArraysInstanced(IDeviceState state, int arg0)
+ {
+ var topology = (PrimitiveTopology)arg0;
+
+ var count = FetchParam();
+ var instanceCount = FetchParam();
+ var firstVertex = FetchParam();
+ var firstInstance = FetchParam();
+
+ if (ShouldSkipDraw(state, instanceCount.Word))
+ {
+ return;
+ }
+
+ _processor.ThreedClass.Draw(
+ topology,
+ count.Word,
+ instanceCount.Word,
+ 0,
+ firstVertex.Word,
+ firstInstance.Word,
+ indexed: false);
+ }
+
+ /// <summary>
+ /// Performs a indexed draw.
+ /// </summary>
+ /// <param name="state">GPU state at the time of the call</param>
+ /// <param name="arg0">First argument of the call</param>
+ private void DrawElementsInstanced(IDeviceState state, int arg0)
+ {
+ var topology = (PrimitiveTopology)arg0;
+
+ var count = FetchParam();
+ var instanceCount = FetchParam();
+ var firstIndex = FetchParam();
+ var firstVertex = FetchParam();
+ var firstInstance = FetchParam();
+
+ if (ShouldSkipDraw(state, instanceCount.Word))
+ {
+ return;
+ }
+
+ _processor.ThreedClass.Draw(
+ topology,
+ count.Word,
+ instanceCount.Word,
+ firstIndex.Word,
+ firstVertex.Word,
+ firstInstance.Word,
+ indexed: true);
+ }
+
+ /// <summary>
+ /// Performs a indirect indexed draw, with parameters from a GPU buffer.
+ /// </summary>
+ /// <param name="state">GPU state at the time of the call</param>
+ /// <param name="arg0">First argument of the call</param>
+ private void DrawElementsIndirect(IDeviceState state, int arg0)
+ {
+ var topology = (PrimitiveTopology)arg0;
+
+ var count = FetchParam();
+ var instanceCount = FetchParam();
+ var firstIndex = FetchParam();
+ var firstVertex = FetchParam();
+ var firstInstance = FetchParam();
+
+ ulong indirectBufferGpuVa = count.GpuVa;
+
+ var bufferCache = _processor.MemoryManager.Physical.BufferCache;
+
+ bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
+
+ if (useBuffer)
+ {
+ int indexCount = firstIndex.Word + count.Word;
+
+ _processor.ThreedClass.DrawIndirect(
+ topology,
+ indirectBufferAddress,
+ 0,
+ 1,
+ IndirectIndexedDataEntrySize,
+ indexCount,
+ Threed.IndirectDrawType.DrawIndexedIndirect);
+ }
+ else
+ {
+ if (ShouldSkipDraw(state, instanceCount.Word))
+ {
+ return;
+ }
+
+ _processor.ThreedClass.Draw(
+ topology,
+ count.Word,
+ instanceCount.Word,
+ firstIndex.Word,
+ firstVertex.Word,
+ firstInstance.Word,
+ indexed: true);
+ }
+ }
+
+ /// <summary>
+ /// Performs a indirect indexed multi-draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="state">GPU state at the time of the call</param>
/// <param name="arg0">First argument of the call</param>
@@ -132,8 +256,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
return;
}
- int indirectBufferSize = maxDrawCount * stride;
-
ulong indirectBufferGpuVa = 0;
int indexCount = 0;
@@ -142,8 +264,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
- var baseVertex = FetchParam();
- var baseInstance = FetchParam();
+ var firstVertex = FetchParam();
+ var firstInstance = FetchParam();
if (i == 0)
{
@@ -161,15 +283,32 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
}
- // It should be empty at this point, but clear it just to be safe.
- Fifo.Clear();
-
var bufferCache = _processor.MemoryManager.Physical.BufferCache;
- var parameterBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4);
- var indirectBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
+ ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
+
+ ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
+ ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
+
+ _processor.ThreedClass.DrawIndirect(
+ topology,
+ indirectBufferAddress,
+ parameterBufferAddress,
+ maxDrawCount,
+ stride,
+ indexCount,
+ Threed.IndirectDrawType.DrawIndexedIndirectCount);
+ }
- _processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
+ /// <summary>
+ /// Checks if the draw should be skipped, because the masked instance count is zero.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="instanceCount">Draw instance count</param>
+ /// <returns>True if the draw should be skipped, false otherwise</returns>
+ private static bool ShouldSkipDraw(IDeviceState state, int instanceCount)
+ {
+ return (Read(state, 0xd1b) & instanceCount) == 0;
}
/// <summary>
@@ -189,14 +328,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
/// <summary>
- /// Performs a GPU method call.
+ /// Reads data from a GPU register.
/// </summary>
/// <param name="state">Current GPU state</param>
- /// <param name="methAddr">Address, in words, of the method</param>
- /// <param name="value">Call argument</param>
- private static void Send(IDeviceState state, int methAddr, int value)
+ /// <param name="reg">Register offset to read</param>
+ /// <returns>GPU register value</returns>
+ private static int Read(IDeviceState state, int reg)
{
- state.Write(methAddr * 4, value);
+ return state.Read(reg * 4);
}
}
}