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path: root/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs52
1 files changed, 2 insertions, 50 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index cd509471..2ac738fd 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -202,57 +202,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
- _channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
- _channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
+ _channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
- int maxTextureBinding = -1;
- int maxImageBinding = -1;
-
- TextureBindingInfo[] textureBindings = _channel.TextureManager.RentComputeTextureBindings(info.Textures.Count);
-
- for (int index = 0; index < info.Textures.Count; index++)
- {
- var descriptor = info.Textures[index];
-
- Target target = ShaderTexture.GetTarget(descriptor.Type);
-
- textureBindings[index] = new TextureBindingInfo(
- target,
- descriptor.Binding,
- descriptor.CbufSlot,
- descriptor.HandleIndex,
- descriptor.Flags);
-
- if (descriptor.Binding > maxTextureBinding)
- {
- maxTextureBinding = descriptor.Binding;
- }
- }
-
- TextureBindingInfo[] imageBindings = _channel.TextureManager.RentComputeImageBindings(info.Images.Count);
-
- for (int index = 0; index < info.Images.Count; index++)
- {
- var descriptor = info.Images[index];
-
- Target target = ShaderTexture.GetTarget(descriptor.Type);
- Format format = ShaderTexture.GetFormat(descriptor.Format);
-
- imageBindings[index] = new TextureBindingInfo(
- target,
- format,
- descriptor.Binding,
- descriptor.CbufSlot,
- descriptor.HandleIndex,
- descriptor.Flags);
-
- if (descriptor.Binding > maxImageBinding)
- {
- maxImageBinding = descriptor.Binding;
- }
- }
-
- _channel.TextureManager.SetComputeMaxBindings(maxTextureBinding, maxImageBinding);
+ _channel.TextureManager.SetComputeBindings(cs.Bindings);
// Should never return false for mismatching spec state, since the shader was fetched above.
_channel.TextureManager.CommitComputeBindings(cs.SpecializationState);