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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodReport.cs12
1 files changed, 4 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
index 0565acdc..15151c62 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
@@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int NsToTicksFractionNumerator = 384;
private const int NsToTicksFractionDenominator = 625;
- private ulong _runningCounter;
-
/// <summary>
/// Writes a GPU counter to guest memory.
/// </summary>
@@ -81,15 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
break;
}
- ulong ticks;
+ ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
if (GraphicsConfig.FastGpuTime)
{
- ticks = _runningCounter++;
- }
- else
- {
- ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
+ // Divide by some amount to report time as if operations were performed faster than they really are.
+ // This can prevent some games from switching to a lower resolution because rendering is too slow.
+ ticks /= 256;
}
counterData.Counter = counter;