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authorIsaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>2024-02-11 02:09:18 +0000
committerGitHub <noreply@github.com>2024-02-11 03:09:18 +0100
commitf06d22d6f01e657ebbc0c8ef082739cd468e47b5 (patch)
treec10a566438d3801b33c1d7b4eff73ea62b2f1a63 /src/Ryujinx.UI.Common/App/ApplicationMetadata.cs
parent84d6e8d121a1b329d26cc0e462aadd1108d99a04 (diff)
Infra: Capitalisation Consistency (#6296)1.1.1187
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
Diffstat (limited to 'src/Ryujinx.UI.Common/App/ApplicationMetadata.cs')
-rw-r--r--src/Ryujinx.UI.Common/App/ApplicationMetadata.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/Ryujinx.UI.Common/App/ApplicationMetadata.cs b/src/Ryujinx.UI.Common/App/ApplicationMetadata.cs
new file mode 100644
index 00000000..81193c5b
--- /dev/null
+++ b/src/Ryujinx.UI.Common/App/ApplicationMetadata.cs
@@ -0,0 +1,51 @@
+using System;
+using System.Text.Json.Serialization;
+
+namespace Ryujinx.UI.App.Common
+{
+ public class ApplicationMetadata
+ {
+ public string Title { get; set; }
+ public bool Favorite { get; set; }
+
+ [JsonPropertyName("timespan_played")]
+ public TimeSpan TimePlayed { get; set; } = TimeSpan.Zero;
+
+ [JsonPropertyName("last_played_utc")]
+ public DateTime? LastPlayed { get; set; } = null;
+
+ [JsonPropertyName("time_played")]
+ [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
+ public double TimePlayedOld { get; set; }
+
+ [JsonPropertyName("last_played")]
+ [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
+ public string LastPlayedOld { get; set; }
+
+ /// <summary>
+ /// Updates <see cref="LastPlayed"/>. Call this before launching a game.
+ /// </summary>
+ public void UpdatePreGame()
+ {
+ LastPlayed = DateTime.UtcNow;
+ }
+
+ /// <summary>
+ /// Updates <see cref="LastPlayed"/> and <see cref="TimePlayed"/>. Call this after a game ends.
+ /// </summary>
+ public void UpdatePostGame()
+ {
+ DateTime? prevLastPlayed = LastPlayed;
+ UpdatePreGame();
+
+ if (!prevLastPlayed.HasValue)
+ {
+ return;
+ }
+
+ TimeSpan diff = DateTime.UtcNow - prevLastPlayed.Value;
+ double newTotalSeconds = TimePlayed.Add(diff).TotalSeconds;
+ TimePlayed = TimeSpan.FromSeconds(Math.Round(newTotalSeconds, MidpointRounding.AwayFromZero));
+ }
+ }
+}