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author | riperiperi <rhy3756547@hotmail.com> | 2023-08-12 17:02:22 +0100 |
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committer | GitHub <noreply@github.com> | 2023-08-12 13:02:22 -0300 |
commit | 8c61ddd49d0b300866b602ad9f7fad69cd3bfa40 (patch) | |
tree | fb1aab9d38767c9da909e0a8a7ce1caaff2b2f48 /src/Ryujinx.Input/GamepadButtonInputId.cs | |
parent | 7b2225c6b0939b9720c56a89cb0c91311b2e19e5 (diff) |
Ava UI: Allow DPI switching (#5558)1.1.981
ForceDpiAware.Windows has a side effect of forcing the application DPI to be the same as the primary monitor. This isn't good if you have multiple monitors with different DPI.
On Avalonia, I don't think there are any downsides to disabling this. When it's disabled, `ForceDpiAware.GetWindowScaleFactor` always returns 1.
Diffstat (limited to 'src/Ryujinx.Input/GamepadButtonInputId.cs')
0 files changed, 0 insertions, 0 deletions