aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Input/GamepadButtonInputId.cs
diff options
context:
space:
mode:
authorriperiperi <rhy3756547@hotmail.com>2023-08-12 17:02:22 +0100
committerGitHub <noreply@github.com>2023-08-12 13:02:22 -0300
commit8c61ddd49d0b300866b602ad9f7fad69cd3bfa40 (patch)
treefb1aab9d38767c9da909e0a8a7ce1caaff2b2f48 /src/Ryujinx.Input/GamepadButtonInputId.cs
parent7b2225c6b0939b9720c56a89cb0c91311b2e19e5 (diff)
Ava UI: Allow DPI switching (#5558)1.1.981
ForceDpiAware.Windows has a side effect of forcing the application DPI to be the same as the primary monitor. This isn't good if you have multiple monitors with different DPI. On Avalonia, I don't think there are any downsides to disabling this. When it's disabled, `ForceDpiAware.GetWindowScaleFactor` always returns 1.
Diffstat (limited to 'src/Ryujinx.Input/GamepadButtonInputId.cs')
0 files changed, 0 insertions, 0 deletions