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author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2023-10-21 07:26:51 -0400 |
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committer | GitHub <noreply@github.com> | 2023-10-21 13:26:51 +0200 |
commit | 49b37550cae6b3c69f59a9c7a44b17e3c12a813b (patch) | |
tree | 0cc8e6a3bfd65a876270b682effdb8f9505ff929 /src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | |
parent | a42f0bbb87b890d4f16b1148f9398210a5bfedfa (diff) |
Ava UI: Input Menu Refactor (#4998)1.1.1058
* So much boilerplate
* Slow and steady
* Restructure + Ack suggestions
* Restructure + Ack suggestions
* Restructure
* Clean
* Propogate those fields i forgot about
* It builds
* Progress
* Almost there
* Fix stupid mistake
* Fix more stupid mistakes
* Actually fix fuck ups
* Start localising
* r/therestofthefuckingowl
* Localise ButtonKeyAssigner
* Are you feeling it now mr krabs
* We’re done at last
* Crimes against code
* Try me in the Hague
* Please be quiet
* Crimes are here to stay
* Dispose stuff
* Cleanup a couple things
* Visual fixes and improvements
One weird bug
* Fix rebase errors
* Fixes
* Ack Suggestions
Remaining ack suggestions
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Formatting and error
More Ava 11-ness
Whoops
* Code style fixes
* Style fixes
* Analyzer fix
* Remove all ReflectionBindings
* Remove ambigious object
* Remove redundant property
* Old man yells at formatter
* r e a d o n l y
* Fix profiles
* Use new Sliders
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs')
-rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index 388ebcc0..bf8319a6 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public string GetPressedButton() + public ButtonValue? GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); if (pressedButtons.Any()) { - return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); + return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First())); } - return ""; + return null; } private void CollectButtonStats() |