From 49b37550cae6b3c69f59a9c7a44b17e3c12a813b Mon Sep 17 00:00:00 2001
From: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Date: Sat, 21 Oct 2023 07:26:51 -0400
Subject: Ava UI: Input Menu Refactor (#4998)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

* So much boilerplate

* Slow and steady

* Restructure + Ack suggestions

* Restructure + Ack suggestions

* Restructure

* Clean

* Propogate those fields i forgot about

* It builds

* Progress

* Almost there

* Fix stupid mistake

* Fix more stupid mistakes

* Actually fix fuck ups

* Start localising

* r/therestofthefuckingowl

* Localise ButtonKeyAssigner

* Are you feeling it now mr krabs

* We’re done at last

* Crimes against code

* Try me in the Hague

* Please be quiet

* Crimes are here to stay

* Dispose stuff

* Cleanup a couple things

* Visual fixes and improvements

One weird bug

* Fix rebase errors

* Fixes

* Ack Suggestions

Remaining ack suggestions

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Formatting and error

More Ava 11-ness

Whoops

* Code style fixes

* Style fixes

* Analyzer fix

* Remove all ReflectionBindings

* Remove ambigious object

* Remove redundant property

* Old man yells at formatter

* r e a d o n l y

* Fix profiles

* Use new Sliders

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
---
 src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs')

diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
index 388ebcc0..bf8319a6 100644
--- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
@@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner
             return _gamepad == null || !_gamepad.IsConnected;
         }
 
-        public string GetPressedButton()
+        public ButtonValue? GetPressedButton()
         {
             IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons();
 
             if (pressedButtons.Any())
             {
-                return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString();
+                return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First()));
             }
 
-            return "";
+            return null;
         }
 
         private void CollectButtonStats()
-- 
cgit v1.2.3-70-g09d2