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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:23:00 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-28 18:23:00 +0200 |
commit | 46b7c905f5dbb8c7e527281e22d5d2fc36bc666f (patch) | |
tree | 5b5dc632da1288a698bb8ad2c83a13cfe861ea57 /src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | |
parent | 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (diff) |
[Ryujinx.Input] Address dotnet-format issues (#5384)1.1.934
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Remove redundant code, convert to auto-properties and fix naming rule violations
* Remove bogus change
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs')
-rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index 8621b3a5..388ebcc0 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -10,15 +10,15 @@ namespace Ryujinx.Input.Assigner /// </summary> public class GamepadButtonAssigner : IButtonAssigner { - private IGamepad _gamepad; + private readonly IGamepad _gamepad; private GamepadStateSnapshot _currState; private GamepadStateSnapshot _prevState; - private JoystickButtonDetector _detector; + private readonly JoystickButtonDetector _detector; - private bool _forStick; + private readonly bool _forStick; public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick) { @@ -35,7 +35,7 @@ namespace Ryujinx.Input.Assigner { _currState = _gamepad.GetStateSnapshot(); _prevState = _currState; - } + } } public void ReadInput() @@ -116,7 +116,7 @@ namespace Ryujinx.Input.Assigner private class JoystickButtonDetector { - private Dictionary<GamepadButtonInputId, InputSummary> _stats; + private readonly Dictionary<GamepadButtonInputId, InputSummary> _stats; public JoystickButtonDetector() { @@ -135,9 +135,8 @@ namespace Ryujinx.Input.Assigner public void AddInput(GamepadButtonInputId button, float value) { - InputSummary inputSummary; - if (!_stats.TryGetValue(button, out inputSummary)) + if (!_stats.TryGetValue(button, out InputSummary inputSummary)) { inputSummary = new InputSummary(); _stats.Add(button, inputSummary); @@ -148,7 +147,7 @@ namespace Ryujinx.Input.Assigner public override string ToString() { - StringWriter writer = new StringWriter(); + StringWriter writer = new(); foreach (var kvp in _stats) { |