From 46b7c905f5dbb8c7e527281e22d5d2fc36bc666f Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 28 Jun 2023 18:23:00 +0200 Subject: [Ryujinx.Input] Address dotnet-format issues (#5384) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback --- src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs') diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index 8621b3a5..388ebcc0 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -10,15 +10,15 @@ namespace Ryujinx.Input.Assigner /// </summary> public class GamepadButtonAssigner : IButtonAssigner { - private IGamepad _gamepad; + private readonly IGamepad _gamepad; private GamepadStateSnapshot _currState; private GamepadStateSnapshot _prevState; - private JoystickButtonDetector _detector; + private readonly JoystickButtonDetector _detector; - private bool _forStick; + private readonly bool _forStick; public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick) { @@ -35,7 +35,7 @@ namespace Ryujinx.Input.Assigner { _currState = _gamepad.GetStateSnapshot(); _prevState = _currState; - } + } } public void ReadInput() @@ -116,7 +116,7 @@ namespace Ryujinx.Input.Assigner private class JoystickButtonDetector { - private Dictionary<GamepadButtonInputId, InputSummary> _stats; + private readonly Dictionary<GamepadButtonInputId, InputSummary> _stats; public JoystickButtonDetector() { @@ -135,9 +135,8 @@ namespace Ryujinx.Input.Assigner public void AddInput(GamepadButtonInputId button, float value) { - InputSummary inputSummary; - if (!_stats.TryGetValue(button, out inputSummary)) + if (!_stats.TryGetValue(button, out InputSummary inputSummary)) { inputSummary = new InputSummary(); _stats.Add(button, inputSummary); @@ -148,7 +147,7 @@ namespace Ryujinx.Input.Assigner public override string ToString() { - StringWriter writer = new StringWriter(); + StringWriter writer = new(); foreach (var kvp in _stats) { -- cgit v1.2.3-70-g09d2