From 46b7c905f5dbb8c7e527281e22d5d2fc36bc666f Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed, 28 Jun 2023 18:23:00 +0200
Subject: [Ryujinx.Input] Address dotnet-format issues (#5384)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
---
 src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 15 +++++++--------
 1 file changed, 7 insertions(+), 8 deletions(-)

(limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs')

diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
index 8621b3a5..388ebcc0 100644
--- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
@@ -10,15 +10,15 @@ namespace Ryujinx.Input.Assigner
     /// </summary>
     public class GamepadButtonAssigner : IButtonAssigner
     {
-        private IGamepad _gamepad;
+        private readonly IGamepad _gamepad;
 
         private GamepadStateSnapshot _currState;
 
         private GamepadStateSnapshot _prevState;
 
-        private JoystickButtonDetector _detector;
+        private readonly JoystickButtonDetector _detector;
 
-        private bool _forStick;
+        private readonly bool _forStick;
 
         public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick)
         {
@@ -35,7 +35,7 @@ namespace Ryujinx.Input.Assigner
             {
                 _currState = _gamepad.GetStateSnapshot();
                 _prevState = _currState;
-            }    
+            }
         }
 
         public void ReadInput()
@@ -116,7 +116,7 @@ namespace Ryujinx.Input.Assigner
 
         private class JoystickButtonDetector
         {
-            private Dictionary<GamepadButtonInputId, InputSummary> _stats;
+            private readonly Dictionary<GamepadButtonInputId, InputSummary> _stats;
 
             public JoystickButtonDetector()
             {
@@ -135,9 +135,8 @@ namespace Ryujinx.Input.Assigner
 
             public void AddInput(GamepadButtonInputId button, float value)
             {
-                InputSummary inputSummary;
 
-                if (!_stats.TryGetValue(button, out inputSummary))
+                if (!_stats.TryGetValue(button, out InputSummary inputSummary))
                 {
                     inputSummary = new InputSummary();
                     _stats.Add(button, inputSummary);
@@ -148,7 +147,7 @@ namespace Ryujinx.Input.Assigner
 
             public override string ToString()
             {
-                StringWriter writer = new StringWriter();
+                StringWriter writer = new();
 
                 foreach (var kvp in _stats)
                 {
-- 
cgit v1.2.3-70-g09d2