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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-26 03:55:25 +0200
committerGitHub <noreply@github.com>2023-06-26 01:55:25 +0000
commit2de78a2d55a1306761788570ab192897299c55d8 (patch)
treeb7b66b94ca3107689806a7981a9bf8817480eab6 /src/Ryujinx.Input.SDL2/SDL2Keyboard.cs
parentb29ded1d6009dc6a82a0aefd594eda21b5c2d814 (diff)
[Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)1.1.922
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Add trailing commas, log errors instead of throwing and remove redundant code
Diffstat (limited to 'src/Ryujinx.Input.SDL2/SDL2Keyboard.cs')
-rw-r--r--src/Ryujinx.Input.SDL2/SDL2Keyboard.cs38
1 files changed, 15 insertions, 23 deletions
diff --git a/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs b/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs
index 2fe0614d..f46930a8 100644
--- a/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs
+++ b/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs
@@ -26,9 +26,11 @@ namespace Ryujinx.Input.SDL2
private readonly object _userMappingLock = new();
+#pragma warning disable IDE0052 // Remove unread private member
private readonly SDL2KeyboardDriver _driver;
+#pragma warning restore IDE0052
private StandardKeyboardInputConfig _configuration;
- private List<ButtonMappingEntry> _buttonsUserMapping;
+ private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
{
@@ -208,29 +210,19 @@ namespace Ryujinx.Input.SDL2
private static SDL_Keymod GetKeyboardModifierMask(Key key)
{
- switch (key)
+ return key switch
{
- case Key.ShiftLeft:
- return SDL_Keymod.KMOD_LSHIFT;
- case Key.ShiftRight:
- return SDL_Keymod.KMOD_RSHIFT;
- case Key.ControlLeft:
- return SDL_Keymod.KMOD_LCTRL;
- case Key.ControlRight:
- return SDL_Keymod.KMOD_RCTRL;
- case Key.AltLeft:
- return SDL_Keymod.KMOD_LALT;
- case Key.AltRight:
- return SDL_Keymod.KMOD_RALT;
- case Key.WinLeft:
- return SDL_Keymod.KMOD_LGUI;
- case Key.WinRight:
- return SDL_Keymod.KMOD_RGUI;
+ Key.ShiftLeft => SDL_Keymod.KMOD_LSHIFT,
+ Key.ShiftRight => SDL_Keymod.KMOD_RSHIFT,
+ Key.ControlLeft => SDL_Keymod.KMOD_LCTRL,
+ Key.ControlRight => SDL_Keymod.KMOD_RCTRL,
+ Key.AltLeft => SDL_Keymod.KMOD_LALT,
+ Key.AltRight => SDL_Keymod.KMOD_RALT,
+ Key.WinLeft => SDL_Keymod.KMOD_LGUI,
+ Key.WinRight => SDL_Keymod.KMOD_RGUI,
// NOTE: Menu key isn't supported by SDL2.
- case Key.Menu:
- default:
- return SDL_Keymod.KMOD_NONE;
- }
+ _ => SDL_Keymod.KMOD_NONE,
+ };
}
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
@@ -416,4 +408,4 @@ namespace Ryujinx.Input.SDL2
return Vector3.Zero;
}
}
-} \ No newline at end of file
+}