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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-26 03:55:25 +0200
committerGitHub <noreply@github.com>2023-06-26 01:55:25 +0000
commit2de78a2d55a1306761788570ab192897299c55d8 (patch)
treeb7b66b94ca3107689806a7981a9bf8817480eab6 /src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
parentb29ded1d6009dc6a82a0aefd594eda21b5c2d814 (diff)
[Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)1.1.922
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Add trailing commas, log errors instead of throwing and remove redundant code
Diffstat (limited to 'src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs')
-rw-r--r--src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
index d4086a10..d0e793de 100644
--- a/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
+++ b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
@@ -7,8 +7,8 @@ namespace Ryujinx.Input.SDL2
{
public class SDL2GamepadDriver : IGamepadDriver
{
- private Dictionary<int, string> _gamepadsInstanceIdsMapping;
- private List<string> _gamepadsIds;
+ private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
+ private readonly List<string> _gamepadsIds;
public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
@@ -35,7 +35,7 @@ namespace Ryujinx.Input.SDL2
}
}
- private string GenerateGamepadId(int joystickIndex)
+ private static string GenerateGamepadId(int joystickIndex)
{
Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
@@ -44,10 +44,10 @@ namespace Ryujinx.Input.SDL2
return null;
}
- return joystickIndex + "-" + guid.ToString();
+ return joystickIndex + "-" + guid;
}
- private int GetJoystickIndexByGamepadId(string id)
+ private static int GetJoystickIndexByGamepadId(string id)
{
string[] data = id.Split("-");
@@ -118,6 +118,7 @@ namespace Ryujinx.Input.SDL2
public void Dispose()
{
+ GC.SuppressFinalize(this);
Dispose(true);
}