diff options
author | Elijah <elitkramer@gmail.com> | 2024-01-25 16:07:20 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-01-26 01:07:20 +0100 |
commit | d7ec4308b45d4ecb8d77cdc8d98ee618944292ed (patch) | |
tree | 7c14d1c74c6ed77f539c4d26fe3ab37b26858bb1 /src/Ryujinx.Headless.SDL2/WindowBase.cs | |
parent | fbdd390f902f5d37a3ae759de81076d925c014f9 (diff) |
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)1.1.1135
* Replace vendor id lookup with driver name
* Create separate field for driver name, handle OpenGL
* Document changes in VulkanPhysicalDevice.cs
* Always display driver over vendor
* Replace Vulkan 1.2 requirement with VK_KHR_driver_properties
* Remove empty line
* Remove redundant unsafe block
* Apply suggestions from code review
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r-- | src/Ryujinx.Headless.SDL2/WindowBase.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Headless.SDL2/WindowBase.cs b/src/Ryujinx.Headless.SDL2/WindowBase.cs index 1bfe4312..b1f43dc2 100644 --- a/src/Ryujinx.Headless.SDL2/WindowBase.cs +++ b/src/Ryujinx.Headless.SDL2/WindowBase.cs @@ -80,7 +80,7 @@ namespace Ryujinx.Headless.SDL2 private bool _isStopped; private uint _windowId; - private string _gpuVendorName; + private string _gpuDriverName; private readonly AspectRatio _aspectRatio; private readonly bool _enableMouse; @@ -241,9 +241,9 @@ namespace Ryujinx.Headless.SDL2 public abstract SDL_WindowFlags GetWindowFlags(); - private string GetGpuVendorName() + private string GetGpuDriverName() { - return Renderer.GetHardwareInfo().GpuVendor; + return Renderer.GetHardwareInfo().GpuDriver; } private void SetAntiAliasing() @@ -269,7 +269,7 @@ namespace Ryujinx.Headless.SDL2 SetScalingFilter(); - _gpuVendorName = GetGpuVendorName(); + _gpuDriverName = GetGpuDriverName(); Device.Gpu.Renderer.RunLoop(() => { @@ -314,7 +314,7 @@ namespace Ryujinx.Headless.SDL2 Device.Configuration.AspectRatio.ToText(), $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", $"FIFO: {Device.Statistics.GetFifoPercent():0.00} %", - $"GPU: {_gpuVendorName}")); + $"GPU: {_gpuDriverName}")); _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame); } |