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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-16 19:31:14 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-16 19:31:14 +0200 |
commit | 326749498bed4360e5a4b11fc67d5ec7cb9a3076 (patch) | |
tree | ae21fb26f99b401ca4e9efaab72b679a81c22369 /src/Ryujinx.HLE/Switch.cs | |
parent | fec8291c17fa106c28f58b56419e90d49a41a1ea (diff) |
[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address dotnet format CA2211 warnings
* Address dotnet format CA1822 warnings
* Address or silence dotnet format CA1069 warnings
* Make dotnet format succeed in style mode
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address dotnet format CA2208 warnings properly
* Make ProcessResult readonly
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add previously silenced warnings back
I have no clue how these disappeared
* Revert formatting changes for while and for-loops
* Format if-blocks correctly
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix a few disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Use using declaration instead of block syntax
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Fix typo
* Add trailing commas, use targeted new and use array initializer
* Fix build issues
* Fix remaining build issues
* Remove SuppressMessage for CA1069 where possible
* Address dotnet format issues
* Address formatting issues
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Add GetHashCode implementation for RenderingSurfaceInfo
* Explicitly silence CA1822 for every affected method in Syscall
* Address formatting issues in Demangler.cs
* Address review feedback
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Revert marking service methods as static
* Next dotnet format pass
* Address review feedback
---------
Co-authored-by: Ac_K <acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.HLE/Switch.cs')
-rw-r--r-- | src/Ryujinx.HLE/Switch.cs | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/src/Ryujinx.HLE/Switch.cs b/src/Ryujinx.HLE/Switch.cs index 62d14a54..ae063a47 100644 --- a/src/Ryujinx.HLE/Switch.cs +++ b/src/Ryujinx.HLE/Switch.cs @@ -15,17 +15,17 @@ namespace Ryujinx.HLE { public class Switch : IDisposable { - public HLEConfiguration Configuration { get; } + public HLEConfiguration Configuration { get; } public IHardwareDeviceDriver AudioDeviceDriver { get; } - public MemoryBlock Memory { get; } - public GpuContext Gpu { get; } - public VirtualFileSystem FileSystem { get; } - public HOS.Horizon System { get; } - public ProcessLoader Processes { get; } - public PerformanceStatistics Statistics { get; } - public Hid Hid { get; } - public TamperMachine TamperMachine { get; } - public IHostUiHandler UiHandler { get; } + public MemoryBlock Memory { get; } + public GpuContext Gpu { get; } + public VirtualFileSystem FileSystem { get; } + public HOS.Horizon System { get; } + public ProcessLoader Processes { get; } + public PerformanceStatistics Statistics { get; } + public Hid Hid { get; } + public TamperMachine TamperMachine { get; } + public IHostUiHandler UiHandler { get; } public bool EnableDeviceVsync { get; set; } = true; @@ -38,13 +38,14 @@ namespace Ryujinx.HLE ArgumentNullException.ThrowIfNull(configuration.UserChannelPersistence); Configuration = configuration; - FileSystem = Configuration.VirtualFileSystem; - UiHandler = Configuration.HostUiHandler; + FileSystem = Configuration.VirtualFileSystem; + UiHandler = Configuration.HostUiHandler; MemoryAllocationFlags memoryAllocationFlags = configuration.MemoryManagerMode == MemoryManagerMode.SoftwarePageTable ? MemoryAllocationFlags.Reserve : MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable; +#pragma warning disable IDE0055 // Disable formatting AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver); Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags); Gpu = new GpuContext(Configuration.GpuRenderer); @@ -63,6 +64,7 @@ namespace Ryujinx.HLE System.EnablePtc = Configuration.EnablePtc; System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel; System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode; +#pragma warning restore IDE0055 } public bool LoadCart(string exeFsDir, string romFsFile = null) @@ -124,7 +126,7 @@ namespace Ryujinx.HLE public void EnableCheats() { - FileSystem.ModLoader.EnableCheats(Processes.ActiveApplication.ProgramId, TamperMachine); + ModLoader.EnableCheats(Processes.ActiveApplication.ProgramId, TamperMachine); } public bool IsAudioMuted() @@ -139,6 +141,7 @@ namespace Ryujinx.HLE public void Dispose() { + GC.SuppressFinalize(this); Dispose(true); } |