diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-11-11 23:35:30 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-11-11 23:35:30 -0300 |
commit | 51065d91290e41a9d2518f44c9bdf83a9b0017ab (patch) | |
tree | 4964520c8d5dbb1000b8eec4a024744df1a3e4ee /src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs | |
parent | 6228331fd1fb63a32d929bf1cae7f709bc9fd271 (diff) |
Revert "Add support for multi game XCIs (#5638)" (#5914)1.1.1079
This reverts commit 5c3cfb84c09b0566da677425915afa0b2d76da55.
Diffstat (limited to 'src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs')
-rw-r--r-- | src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs index 6b4a64be..220b868d 100644 --- a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs +++ b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs @@ -32,7 +32,7 @@ namespace Ryujinx.HLE.Loaders.Processes _processesByPid = new ConcurrentDictionary<ulong, ProcessResult>(); } - public bool LoadXci(string path, ulong titleId) + public bool LoadXci(string path) { FileStream stream = new(path, FileMode.Open, FileAccess.Read); Xci xci = new(_device.Configuration.VirtualFileSystem.KeySet, stream.AsStorage()); @@ -44,7 +44,7 @@ namespace Ryujinx.HLE.Loaders.Processes return false; } - (bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, titleId, out string errorMessage); + (bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, out string errorMessage); if (!success) { @@ -66,13 +66,13 @@ namespace Ryujinx.HLE.Loaders.Processes return false; } - public bool LoadNsp(string path, ulong titleId) + public bool LoadNsp(string path) { FileStream file = new(path, FileMode.Open, FileAccess.Read); PartitionFileSystem partitionFileSystem = new(); partitionFileSystem.Initialize(file.AsStorage()).ThrowIfFailure(); - (bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, titleId, out string errorMessage); + (bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, out string errorMessage); if (processResult.ProcessId == 0) { |