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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-16 19:31:14 +0200
committerGitHub <noreply@github.com>2023-07-16 19:31:14 +0200
commit326749498bed4360e5a4b11fc67d5ec7cb9a3076 (patch)
treeae21fb26f99b401ca4e9efaab72b679a81c22369 /src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IGraphicBufferProducer.cs
parentfec8291c17fa106c28f58b56419e90d49a41a1ea (diff)
[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IGraphicBufferProducer.cs')
-rw-r--r--src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IGraphicBufferProducer.cs58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IGraphicBufferProducer.cs b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IGraphicBufferProducer.cs
index f0b393a0..a70f7fe3 100644
--- a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IGraphicBufferProducer.cs
+++ b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IGraphicBufferProducer.cs
@@ -29,33 +29,33 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
SetPreallocatedBuffer,
Reserved15,
GetBufferInfo,
- GetBufferHistory
+ GetBufferHistory,
}
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x54)]
public struct QueueBufferInput : IFlattenable
{
- public long Timestamp;
- public int IsAutoTimestamp;
- public Rect Crop;
+ public long Timestamp;
+ public int IsAutoTimestamp;
+ public Rect Crop;
public NativeWindowScalingMode ScalingMode;
- public NativeWindowTransform Transform;
- public uint StickyTransform;
- public int Async;
- public int SwapInterval;
- public AndroidFence Fence;
+ public NativeWindowTransform Transform;
+ public uint StickyTransform;
+ public int Async;
+ public int SwapInterval;
+ public AndroidFence Fence;
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref this);
}
- public uint GetFdCount()
+ public readonly uint GetFdCount()
{
return 0;
}
- public uint GetFlattenedSize()
+ public readonly uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<QueueBufferInput>();
}
@@ -68,11 +68,11 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public struct QueueBufferOutput
{
- public uint Width;
- public uint Height;
+ public uint Width;
+ public uint Height;
public NativeWindowTransform TransformHint;
- public uint NumPendingBuffers;
- public ulong FrameNumber;
+ public uint NumPendingBuffers;
+ public ulong FrameNumber;
public void WriteToParcel(Parcel parcel)
{
@@ -108,15 +108,15 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel)
{
- Status status = Status.Success;
- int slot;
- AndroidFence fence;
- QueueBufferInput queueInput;
+ Status status = Status.Success;
+ int slot;
+ AndroidFence fence;
+ QueueBufferInput queueInput;
QueueBufferOutput queueOutput;
- NativeWindowApi api;
+ NativeWindowApi api;
AndroidStrongPointer<GraphicBuffer> graphicBuffer;
- AndroidStrongPointer<AndroidFence> strongFence;
+ AndroidStrongPointer<AndroidFence> strongFence;
switch ((TransactionCode)code)
{
@@ -139,13 +139,13 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.DequeueBuffer:
- bool async = inputParcel.ReadBoolean();
- uint width = inputParcel.ReadUInt32();
- uint height = inputParcel.ReadUInt32();
+ bool async = inputParcel.ReadBoolean();
+ uint width = inputParcel.ReadUInt32();
+ uint height = inputParcel.ReadUInt32();
PixelFormat format = inputParcel.ReadUnmanagedType<PixelFormat>();
- uint usage = inputParcel.ReadUInt32();
+ uint usage = inputParcel.ReadUInt32();
- status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
+ status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteInt32(dequeueSlot);
@@ -163,7 +163,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.DetachNextBuffer:
- status = DetachNextBuffer(out graphicBuffer, out fence);
+ status = DetachNextBuffer(out graphicBuffer, out fence);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteStrongPointer(ref graphicBuffer);
@@ -183,7 +183,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.QueueBuffer:
- slot = inputParcel.ReadInt32();
+ slot = inputParcel.ReadInt32();
queueInput = inputParcel.ReadFlattenable<QueueBufferInput>();
status = QueueBuffer(slot, ref queueInput, out queueOutput);
@@ -194,7 +194,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
break;
case TransactionCode.CancelBuffer:
- slot = inputParcel.ReadInt32();
+ slot = inputParcel.ReadInt32();
fence = inputParcel.ReadFlattenable<AndroidFence>();
CancelBuffer(slot, ref fence);