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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-16 19:31:14 +0200
committerGitHub <noreply@github.com>2023-07-16 19:31:14 +0200
commit326749498bed4360e5a4b11fc67d5ec7cb9a3076 (patch)
treeae21fb26f99b401ca4e9efaab72b679a81c22369 /src/Ryujinx.HLE/HOS/Services/ServerBase.cs
parentfec8291c17fa106c28f58b56419e90d49a41a1ea (diff)
[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/ServerBase.cs')
-rw-r--r--src/Ryujinx.HLE/HOS/Services/ServerBase.cs38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/ServerBase.cs b/src/Ryujinx.HLE/HOS/Services/ServerBase.cs
index 4cd55a2e..f107f502 100644
--- a/src/Ryujinx.HLE/HOS/Services/ServerBase.cs
+++ b/src/Ryujinx.HLE/HOS/Services/ServerBase.cs
@@ -23,26 +23,25 @@ namespace Ryujinx.HLE.HOS.Services
// not large enough.
private const int PointerBufferSize = 0x8000;
- private readonly static uint[] DefaultCapabilities = new uint[]
- {
+ private readonly static uint[] _defaultCapabilities = {
0x030363F7,
0x1FFFFFCF,
0x207FFFEF,
0x47E0060F,
0x0048BFFF,
- 0x01007FFF
+ 0x01007FFF,
};
// The amount of time Dispose() will wait to Join() the thread executing the ServerLoop()
- private static readonly TimeSpan ThreadJoinTimeout = TimeSpan.FromSeconds(3);
+ private static readonly TimeSpan _threadJoinTimeout = TimeSpan.FromSeconds(3);
private readonly KernelContext _context;
private KProcess _selfProcess;
private KThread _selfThread;
- private readonly ReaderWriterLockSlim _handleLock = new ReaderWriterLockSlim();
- private readonly Dictionary<int, IpcService> _sessions = new Dictionary<int, IpcService>();
- private readonly Dictionary<int, Func<IpcService>> _ports = new Dictionary<int, Func<IpcService>>();
+ private readonly ReaderWriterLockSlim _handleLock = new();
+ private readonly Dictionary<int, IpcService> _sessions = new();
+ private readonly Dictionary<int, Func<IpcService>> _ports = new();
private readonly MemoryStream _requestDataStream;
private readonly BinaryReader _requestDataReader;
@@ -76,9 +75,9 @@ namespace Ryujinx.HLE.HOS.Services
ProcessCreationFlags.Is64Bit |
ProcessCreationFlags.PoolPartitionSystem;
- ProcessCreationInfo creationInfo = new ProcessCreationInfo("Service", 1, 0, 0x8000000, 1, Flags, 0, 0);
+ ProcessCreationInfo creationInfo = new("Service", 1, 0, 0x8000000, 1, Flags, 0, 0);
- KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, Main);
+ KernelStatic.StartInitialProcess(context, creationInfo, _defaultCapabilities, 44, Main);
}
private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
@@ -281,7 +280,7 @@ namespace Ryujinx.HLE.HOS.Services
{
IpcMessage request = ReadRequest();
- IpcMessage response = new IpcMessage();
+ IpcMessage response = new();
ulong tempAddr = recvListAddr;
int sizesOffset = request.RawData.Length - ((request.RecvListBuff.Count * 2 + 3) & ~3);
@@ -323,7 +322,7 @@ namespace Ryujinx.HLE.HOS.Services
_responseDataStream.SetLength(0);
- ServiceCtx context = new ServiceCtx(
+ ServiceCtx context = new(
_context.Device,
_selfProcess,
_selfProcess.CpuMemory,
@@ -340,7 +339,9 @@ namespace Ryujinx.HLE.HOS.Services
else if (request.Type == IpcMessageType.CmifControl ||
request.Type == IpcMessageType.CmifControlWithContext)
{
+#pragma warning disable IDE0059 // Remove unnecessary value assignment
uint magic = (uint)_requestDataReader.ReadUInt64();
+#pragma warning restore IDE0059
uint cmdId = (uint)_requestDataReader.ReadUInt64();
switch (cmdId)
@@ -382,7 +383,8 @@ namespace Ryujinx.HLE.HOS.Services
break;
}
- default: throw new NotImplementedException(cmdId.ToString());
+ default:
+ throw new NotImplementedException(cmdId.ToString());
}
}
else if (request.Type == IpcMessageType.CmifCloseSession || request.Type == IpcMessageType.TipcCloseSession)
@@ -404,7 +406,7 @@ namespace Ryujinx.HLE.HOS.Services
_responseDataStream.SetLength(0);
- ServiceCtx context = new ServiceCtx(
+ ServiceCtx context = new(
_context.Device,
_selfProcess,
_selfProcess.CpuMemory,
@@ -437,15 +439,15 @@ namespace Ryujinx.HLE.HOS.Services
private IpcMessage ReadRequest()
{
- const int messageSize = 0x100;
+ const int MessageSize = 0x100;
- using IMemoryOwner<byte> reqDataOwner = ByteMemoryPool.Rent(messageSize);
+ using IMemoryOwner<byte> reqDataOwner = ByteMemoryPool.Rent(MessageSize);
Span<byte> reqDataSpan = reqDataOwner.Memory.Span;
_selfProcess.CpuMemory.Read(_selfThread.TlsAddress, reqDataSpan);
- IpcMessage request = new IpcMessage(reqDataSpan, (long)_selfThread.TlsAddress);
+ IpcMessage request = new(reqDataSpan, (long)_selfThread.TlsAddress);
return request;
}
@@ -480,9 +482,9 @@ namespace Ryujinx.HLE.HOS.Services
{
if (disposing && _selfThread != null)
{
- if (_selfThread.HostThread.ManagedThreadId != Environment.CurrentManagedThreadId && _selfThread.HostThread.Join(ThreadJoinTimeout) == false)
+ if (_selfThread.HostThread.ManagedThreadId != Environment.CurrentManagedThreadId && _selfThread.HostThread.Join(_threadJoinTimeout) == false)
{
- Logger.Warning?.Print(LogClass.Service, $"The ServerBase thread didn't terminate within {ThreadJoinTimeout:g}, waiting longer.");
+ Logger.Warning?.Print(LogClass.Service, $"The ServerBase thread didn't terminate within {_threadJoinTimeout:g}, waiting longer.");
_selfThread.HostThread.Join(Timeout.Infinite);
}