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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-16 19:31:14 +0200
committerGitHub <noreply@github.com>2023-07-16 19:31:14 +0200
commit326749498bed4360e5a4b11fc67d5ec7cb9a3076 (patch)
treeae21fb26f99b401ca4e9efaab72b679a81c22369 /src/Ryujinx.HLE/HOS/Services/Nv/NvIoctl.cs
parentfec8291c17fa106c28f58b56419e90d49a41a1ea (diff)
[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/Nv/NvIoctl.cs')
-rw-r--r--src/Ryujinx.HLE/HOS/Services/Nv/NvIoctl.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/Nv/NvIoctl.cs b/src/Ryujinx.HLE/HOS/Services/Nv/NvIoctl.cs
index 05858694..c9218e67 100644
--- a/src/Ryujinx.HLE/HOS/Services/Nv/NvIoctl.cs
+++ b/src/Ryujinx.HLE/HOS/Services/Nv/NvIoctl.cs
@@ -7,39 +7,39 @@ namespace Ryujinx.HLE.HOS.Services.Nv
struct NvIoctl
{
public const int NvHostCustomMagic = 0x00;
- public const int NvMapCustomMagic = 0x01;
- public const int NvGpuAsMagic = 0x41;
- public const int NvGpuMagic = 0x47;
- public const int NvHostMagic = 0x48;
+ public const int NvMapCustomMagic = 0x01;
+ public const int NvGpuAsMagic = 0x41;
+ public const int NvGpuMagic = 0x47;
+ public const int NvHostMagic = 0x48;
- private const int NumberBits = 8;
- private const int TypeBits = 8;
- private const int SizeBits = 14;
+ private const int NumberBits = 8;
+ private const int TypeBits = 8;
+ private const int SizeBits = 14;
private const int DirectionBits = 2;
- private const int NumberShift = 0;
- private const int TypeShift = NumberShift + NumberBits;
- private const int SizeShift = TypeShift + TypeBits;
+ private const int NumberShift = 0;
+ private const int TypeShift = NumberShift + NumberBits;
+ private const int SizeShift = TypeShift + TypeBits;
private const int DirectionShift = SizeShift + SizeBits;
- private const int NumberMask = (1 << NumberBits) - 1;
- private const int TypeMask = (1 << TypeBits) - 1;
- private const int SizeMask = (1 << SizeBits) - 1;
+ private const int NumberMask = (1 << NumberBits) - 1;
+ private const int TypeMask = (1 << TypeBits) - 1;
+ private const int SizeMask = (1 << SizeBits) - 1;
private const int DirectionMask = (1 << DirectionBits) - 1;
[Flags]
public enum Direction : uint
{
- None = 0,
- Read = 1,
+ None = 0,
+ Read = 1,
Write = 2,
}
public uint RawValue;
- public uint Number => (RawValue >> NumberShift) & NumberMask;
- public uint Type => (RawValue >> TypeShift) & TypeMask;
- public uint Size => (RawValue >> SizeShift) & SizeMask;
- public Direction DirectionValue => (Direction)((RawValue >> DirectionShift) & DirectionMask);
+ public readonly uint Number => (RawValue >> NumberShift) & NumberMask;
+ public readonly uint Type => (RawValue >> TypeShift) & TypeMask;
+ public readonly uint Size => (RawValue >> SizeShift) & SizeMask;
+ public readonly Direction DirectionValue => (Direction)((RawValue >> DirectionShift) & DirectionMask);
}
}