diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2024-07-21 19:42:23 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-07-21 14:42:23 -0300 |
commit | add681144bd1ab8eb5094f38ec71292a33958aff (patch) | |
tree | b4324ac16e1f78ba8d3c6901ce689740c42b4e97 /src/Ryujinx.Gtk3/UI/Windows/TitleUpdateWindow.cs | |
parent | c6dc00815aa15ef95671f19b6fecc3ecc1c84c4c (diff) |
Fix checking for the wrong metadata files for applications launched with a different program index (#7055)1.1.1358
* Fix checking for the wrong update metadata file
* Apply the same fix for dlc.json
* Use the base application ids for updates and DLCs in the GUI too
This shouldn't actually change anything, since the program index part of the application id
should always be 0 for all applications currently seen by the GUI.
This was just done for completeness.
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/Windows/TitleUpdateWindow.cs')
-rw-r--r-- | src/Ryujinx.Gtk3/UI/Windows/TitleUpdateWindow.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Gtk3/UI/Windows/TitleUpdateWindow.cs b/src/Ryujinx.Gtk3/UI/Windows/TitleUpdateWindow.cs index 3ac972ea..a08f5959 100644 --- a/src/Ryujinx.Gtk3/UI/Windows/TitleUpdateWindow.cs +++ b/src/Ryujinx.Gtk3/UI/Windows/TitleUpdateWindow.cs @@ -51,7 +51,7 @@ namespace Ryujinx.UI.Windows _applicationData = applicationData; _virtualFileSystem = virtualFileSystem; - _updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdString, "updates.json"); + _updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdBaseString, "updates.json"); _radioButtonToPathDictionary = new Dictionary<RadioButton, string>(); try @@ -67,7 +67,7 @@ namespace Ryujinx.UI.Windows }; } - _baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdString}]"; + _baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdBaseString}]"; // Try to get updates from PFS first AddUpdate(_applicationData.Path, true); |