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authorMary Guillemard <mary@mary.zone>2024-03-02 12:51:05 +0100
committerGitHub <noreply@github.com>2024-03-02 12:51:05 +0100
commitec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch)
tree128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs
parent53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff)
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs')
-rw-r--r--src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs b/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs
new file mode 100644
index 00000000..97feb434
--- /dev/null
+++ b/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs
@@ -0,0 +1,49 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.OpenGL;
+using SPB.Graphics;
+using SPB.Graphics.OpenGL;
+using SPB.Platform;
+using SPB.Windowing;
+
+namespace Ryujinx.UI
+{
+ class SPBOpenGLContext : IOpenGLContext
+ {
+ private readonly OpenGLContextBase _context;
+ private readonly NativeWindowBase _window;
+
+ private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window)
+ {
+ _context = context;
+ _window = window;
+ }
+
+ public void Dispose()
+ {
+ _context.Dispose();
+ _window.Dispose();
+ }
+
+ public void MakeCurrent()
+ {
+ _context.MakeCurrent(_window);
+ }
+
+ public bool HasContext() => _context.IsCurrent;
+
+ public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
+ {
+ OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
+ NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
+
+ context.Initialize(window);
+ context.MakeCurrent(window);
+
+ GL.LoadBindings(new OpenToolkitBindingsContext(context));
+
+ context.MakeCurrent(null);
+
+ return new SPBOpenGLContext(context, window);
+ }
+ }
+}