diff options
author | Mary Guillemard <mary@mary.zone> | 2024-03-02 12:51:05 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-02 12:51:05 +0100 |
commit | ec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch) | |
tree | 128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs | |
parent | 53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff) |
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
---------
Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs')
-rw-r--r-- | src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs b/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs new file mode 100644 index 00000000..97feb434 --- /dev/null +++ b/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs @@ -0,0 +1,49 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.OpenGL; +using SPB.Graphics; +using SPB.Graphics.OpenGL; +using SPB.Platform; +using SPB.Windowing; + +namespace Ryujinx.UI +{ + class SPBOpenGLContext : IOpenGLContext + { + private readonly OpenGLContextBase _context; + private readonly NativeWindowBase _window; + + private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window) + { + _context = context; + _window = window; + } + + public void Dispose() + { + _context.Dispose(); + _window.Dispose(); + } + + public void MakeCurrent() + { + _context.MakeCurrent(_window); + } + + public bool HasContext() => _context.IsCurrent; + + public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext) + { + OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext); + NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100); + + context.Initialize(window); + context.MakeCurrent(window); + + GL.LoadBindings(new OpenToolkitBindingsContext(context)); + + context.MakeCurrent(null); + + return new SPBOpenGLContext(context, window); + } + } +} |