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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-01 12:31:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-01 12:31:42 +0200 |
commit | 801b71a12883f8a104c699a92a9aa997e2a6d609 (patch) | |
tree | 65a93c437abe7f598726e2654103ebfa0e62f477 /src/Ryujinx.Graphics.Vulkan/TextureCopy.cs | |
parent | 12c5f6ee89a2e93814d144a2c92acbf3f8a4788f (diff) |
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)1.1.946
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0059 warnings
* Address dotnet format CA1816 warnings
* Fix new dotnet-format issues after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Remove redundant code
* Rename generics
* Address review feedback
* Remove SetOrigin
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/TextureCopy.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Vulkan/TextureCopy.cs | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs b/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs index c7ce2d99..717935fb 100644 --- a/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs +++ b/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs @@ -80,12 +80,12 @@ namespace Ryujinx.Graphics.Vulkan (srcOffsets.Element0, srcOffsets.Element1) = ExtentsToOffset3D(srcRegion, srcInfo.Width, srcInfo.Height, level); (dstOffsets.Element0, dstOffsets.Element1) = ExtentsToOffset3D(dstRegion, dstInfo.Width, dstInfo.Height, level); - var region = new ImageBlit() + var region = new ImageBlit { SrcSubresource = srcSl, SrcOffsets = srcOffsets, DstSubresource = dstSl, - DstOffsets = dstOffsets + DstOffsets = dstOffsets, }; api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region, filter); @@ -219,21 +219,18 @@ namespace Ryujinx.Graphics.Vulkan int dstZ; int dstLayer; - int dstDepth; int dstLayers; if (dstInfo.Target == Target.Texture3D) { dstZ = dstDepthOrLayer; dstLayer = 0; - dstDepth = depthOrLayers; dstLayers = 1; } else { dstZ = 0; dstLayer = dstDepthOrLayer; - dstDepth = 1; dstLayers = depthOrLayers; } @@ -366,20 +363,20 @@ namespace Ryujinx.Graphics.Vulkan var dsAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 0, ImageLayout.General); var dsResolveAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 1, ImageLayout.General); - var subpassDsResolve = new SubpassDescriptionDepthStencilResolve() + var subpassDsResolve = new SubpassDescriptionDepthStencilResolve { SType = StructureType.SubpassDescriptionDepthStencilResolve, PDepthStencilResolveAttachment = &dsResolveAttachmentReference, DepthResolveMode = ResolveModeFlags.SampleZeroBit, - StencilResolveMode = ResolveModeFlags.SampleZeroBit + StencilResolveMode = ResolveModeFlags.SampleZeroBit, }; - var subpass = new SubpassDescription2() + var subpass = new SubpassDescription2 { SType = StructureType.SubpassDescription2, PipelineBindPoint = PipelineBindPoint.Graphics, PDepthStencilAttachment = &dsAttachmentReference, - PNext = &subpassDsResolve + PNext = &subpassDsResolve, }; AttachmentDescription2[] attachmentDescs = new AttachmentDescription2[2]; @@ -414,7 +411,7 @@ namespace Ryujinx.Graphics.Vulkan fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs) { - var renderPassCreateInfo = new RenderPassCreateInfo2() + var renderPassCreateInfo = new RenderPassCreateInfo2 { SType = StructureType.RenderPassCreateInfo2, PAttachments = pAttachmentDescs, @@ -422,7 +419,7 @@ namespace Ryujinx.Graphics.Vulkan PSubpasses = &subpass, SubpassCount = 1, PDependencies = &subpassDependency, - DependencyCount = 1 + DependencyCount = 1, }; gd.Api.CreateRenderPass2(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError(); @@ -437,7 +434,7 @@ namespace Ryujinx.Graphics.Vulkan attachments[0] = srcView.Get(cbs).Value; attachments[1] = dstView.Get(cbs).Value; - var framebufferCreateInfo = new FramebufferCreateInfo() + var framebufferCreateInfo = new FramebufferCreateInfo { SType = StructureType.FramebufferCreateInfo, RenderPass = rp.Get(cbs).Value, @@ -445,23 +442,23 @@ namespace Ryujinx.Graphics.Vulkan PAttachments = attachments, Width = (uint)src.Width, Height = (uint)src.Height, - Layers = (uint)src.Layers + Layers = (uint)src.Layers, }; gd.Api.CreateFramebuffer(device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError(); - using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, new[] { srcView, dstView }); + using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, srcView, dstView); var renderArea = new Rect2D(null, new Extent2D((uint)src.Info.Width, (uint)src.Info.Height)); var clearValue = new ClearValue(); - var renderPassBeginInfo = new RenderPassBeginInfo() + var renderPassBeginInfo = new RenderPassBeginInfo { SType = StructureType.RenderPassBeginInfo, RenderPass = rp.Get(cbs).Value, Framebuffer = fb.Get(cbs).Value, RenderArea = renderArea, PClearValues = &clearValue, - ClearValueCount = 1 + ClearValueCount = 1, }; // The resolve operation happens at the end of the subpass, so let's just do a begin/end |