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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-01 12:31:42 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-01 12:31:42 +0200 |
commit | 801b71a12883f8a104c699a92a9aa997e2a6d609 (patch) | |
tree | 65a93c437abe7f598726e2654103ebfa0e62f477 /src/Ryujinx.Graphics.Vulkan/Shader.cs | |
parent | 12c5f6ee89a2e93814d144a2c92acbf3f8a4788f (diff) |
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)1.1.946
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0059 warnings
* Address dotnet format CA1816 warnings
* Fix new dotnet-format issues after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Remove redundant code
* Rename generics
* Address review feedback
* Remove SetOrigin
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/Shader.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Vulkan/Shader.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/Shader.cs b/src/Ryujinx.Graphics.Vulkan/Shader.cs index d853bb04..2229785d 100644 --- a/src/Ryujinx.Graphics.Vulkan/Shader.cs +++ b/src/Ryujinx.Graphics.Vulkan/Shader.cs @@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Vulkan { // The shaderc.net dependency's Options constructor and dispose are not thread safe. // Take this lock when using them. - private static object _shaderOptionsLock = new object(); + private static readonly object _shaderOptionsLock = new(); private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main"); @@ -57,11 +57,11 @@ namespace Ryujinx.Graphics.Vulkan fixed (byte* pCode = spirv) { - var shaderModuleCreateInfo = new ShaderModuleCreateInfo() + var shaderModuleCreateInfo = new ShaderModuleCreateInfo { SType = StructureType.ShaderModuleCreateInfo, CodeSize = (uint)spirv.Length, - PCode = (uint*)pCode + PCode = (uint*)pCode, }; api.CreateShaderModule(device, shaderModuleCreateInfo, null, out _module).ThrowOnError(); @@ -80,12 +80,12 @@ namespace Ryujinx.Graphics.Vulkan options = new Options(false) { SourceLanguage = SourceLanguage.Glsl, - TargetSpirVVersion = new SpirVVersion(1, 5) + TargetSpirVVersion = new SpirVVersion(1, 5), }; } options.SetTargetEnvironment(TargetEnvironment.Vulkan, EnvironmentVersion.Vulkan_1_2); - Compiler compiler = new Compiler(options); + Compiler compiler = new(options); var scr = compiler.Compile(glsl, "Ryu", GetShaderCShaderStage(stage)); lock (_shaderOptionsLock) @@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan byte[] code = new byte[(scr.CodeLength + 3) & ~3]; - spirvBytes.CopyTo(code.AsSpan().Slice(0, (int)scr.CodeLength)); + spirvBytes.CopyTo(code.AsSpan()[..(int)scr.CodeLength]); return code; } @@ -134,12 +134,12 @@ namespace Ryujinx.Graphics.Vulkan public unsafe PipelineShaderStageCreateInfo GetInfo() { - return new PipelineShaderStageCreateInfo() + return new PipelineShaderStageCreateInfo { SType = StructureType.PipelineShaderStageCreateInfo, Stage = _stage, Module = _module, - PName = (byte*)_ptrMainEntryPointName + PName = (byte*)_ptrMainEntryPointName, }; } |