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authorriperiperi <rhy3756547@hotmail.com>2023-05-01 20:05:12 +0100
committerGitHub <noreply@github.com>2023-05-01 16:05:12 -0300
commite18d258fa09379f31ca4310fbbe9e1869581d49f (patch)
treec8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
parent36f10df775cf0c678548b97346432095823dfd8a (diff)
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)1.1.741
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs b/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
index 3139e209..462d8f05 100644
--- a/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
+++ b/src/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Vulkan
return newBl.Allocate(size, alignment, map);
}
- private int FindSuitableMemoryTypeIndex(
+ internal int FindSuitableMemoryTypeIndex(
uint memoryTypeBits,
MemoryPropertyFlags flags)
{