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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2024-01-29 19:58:18 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-29 19:58:18 +0100 |
commit | 70fcba39de34fc211d09da12783898161724b0dc (patch) | |
tree | 9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs | |
parent | 7795b662a9b6054343195db9fc221a920509c1be (diff) |
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)1.1.1144
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path
We should assume the application directory might be write-protected.
* Use Ryujinx.sh in Ryujinx.desktop
This desktop file isn't really used right now,
so this changes effectively nothing.
* Use properties in ReleaseInformation.cs and add ConfigName property
* Configure config filename in Github workflows
* Add a separate config step for macOS
Because they use BSD sed instead of GNU sed
* Keep log directory at the old location for dev environments
* Add FileSystemUtils since Directory.Move() doesn't work across filesystems
Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
* Fix "Open Logs folder" button pointing to the wrong directory
* Add execute permissions to Ryujinx.sh
* Fix missing newlines
* AppDataManager: Use FileSystemUtils.MoveDirectory()
* Make dotnet format happy
* Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs')
0 files changed, 0 insertions, 0 deletions