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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 18:46:18 +0200
committerGitHub <noreply@github.com>2023-06-28 18:46:18 +0200
commitcebfa54467231f0d1ca43021608b8b1ab03f39fb (patch)
tree25a2e776ca31ea9e92c8e389d852e7ce95946e14 /src/Ryujinx.Graphics.Texture/BC6Decoder.cs
parentfc20d9b925b83532a19467293a7cdcbaa4ef3d6b (diff)
[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)1.1.937
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/BC6Decoder.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/BC6Decoder.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Texture/BC6Decoder.cs b/src/Ryujinx.Graphics.Texture/BC6Decoder.cs
index 819bf022..f761a422 100644
--- a/src/Ryujinx.Graphics.Texture/BC6Decoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BC6Decoder.cs
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
int x2 = x * 4;
int bw = Math.Min(4, width - x2);
- DecodeBlock(blocks[y * wInBlocks + x], output64.Slice(y2 * width + x2), bw, bh, width, signed);
+ DecodeBlock(blocks[y * wInBlocks + x], output64[(y2 * width + x2)..], bw, bh, width, signed);
}
}
}