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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:46:18 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-28 18:46:18 +0200 |
commit | cebfa54467231f0d1ca43021608b8b1ab03f39fb (patch) | |
tree | 25a2e776ca31ea9e92c8e389d852e7ce95946e14 /src/Ryujinx.Graphics.Texture/BC6Decoder.cs | |
parent | fc20d9b925b83532a19467293a7cdcbaa4ef3d6b (diff) |
[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)1.1.937
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA2208 warnings
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Address review feedback
* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/BC6Decoder.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Texture/BC6Decoder.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Texture/BC6Decoder.cs b/src/Ryujinx.Graphics.Texture/BC6Decoder.cs index 819bf022..f761a422 100644 --- a/src/Ryujinx.Graphics.Texture/BC6Decoder.cs +++ b/src/Ryujinx.Graphics.Texture/BC6Decoder.cs @@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture int x2 = x * 4; int bw = Math.Min(4, width - x2); - DecodeBlock(blocks[y * wInBlocks + x], output64.Slice(y2 * width + x2), bw, bh, width, signed); + DecodeBlock(blocks[y * wInBlocks + x], output64[(y2 * width + x2)..], bw, bh, width, signed); } } } |