diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs | |
parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) |
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs new file mode 100644 index 00000000..fa687eca --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs @@ -0,0 +1,33 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; + +namespace Ryujinx.Graphics.Shader.Translation +{ + readonly ref struct TransformContext + { + public readonly HelperFunctionManager Hfm; + public readonly BasicBlock[] Blocks; + public readonly ResourceManager ResourceManager; + public readonly IGpuAccessor GpuAccessor; + public readonly TargetLanguage TargetLanguage; + public readonly ShaderStage Stage; + public readonly ref FeatureFlags UsedFeatures; + + public TransformContext( + HelperFunctionManager hfm, + BasicBlock[] blocks, + ResourceManager resourceManager, + IGpuAccessor gpuAccessor, + TargetLanguage targetLanguage, + ShaderStage stage, + ref FeatureFlags usedFeatures) + { + Hfm = hfm; + Blocks = blocks; + ResourceManager = resourceManager; + GpuAccessor = gpuAccessor; + TargetLanguage = targetLanguage; + Stage = stage; + UsedFeatures = ref usedFeatures; + } + } +} |