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authorgdkchan <gab.dark.100@gmail.com>2023-06-03 20:12:18 -0300
committerGitHub <noreply@github.com>2023-06-03 20:12:18 -0300
commit21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch)
tree1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
parent81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff)
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
index 867e2437..68400437 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
@@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.Translation
continue;
}
- if (IsResourceWrite(operation.Inst))
+ if (IsResourceWrite(operation.Inst, operation.StorageKind))
{
return false;
}
@@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return totalVerticesCount + verticesCount == 3 && writesLayer;
}
- private static bool IsResourceWrite(Instruction inst)
+ private static bool IsResourceWrite(Instruction inst, StorageKind storageKind)
{
switch (inst)
{
@@ -170,13 +170,11 @@ namespace Ryujinx.Graphics.Shader.Translation
case Instruction.AtomicXor:
case Instruction.ImageAtomic:
case Instruction.ImageStore:
- case Instruction.StoreGlobal:
- case Instruction.StoreGlobal16:
- case Instruction.StoreGlobal8:
- case Instruction.StoreStorage:
- case Instruction.StoreStorage16:
- case Instruction.StoreStorage8:
return true;
+ case Instruction.Store:
+ return storageKind == StorageKind.StorageBuffer ||
+ storageKind == StorageKind.SharedMemory ||
+ storageKind == StorageKind.LocalMemory;
}
return false;